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Progression

This page outlines the main quest acts and the required bosses / kills for progression in the Arcadia RPG pack.
It is meant as a clear, practical reference for players and wiki readers.


πŸ“– Act I β€” Rites of Passage​

Theme: Early-world setup, first major bosses, unlocking new realms (Twilight Forest, Nether, End, Aether), and core progression.

Act I introduces the main world structure and opens access to key dimensions and boss chains.

Main Progression Beats​

  • Establish a secure base and basic logistics (Time for your Adventure! / Establishing Credibility).
  • Unlock Twilight Forest via basic enchanting advancement.
  • To enter the Twilight Forest you need to make a 2x2 water spot 1 block deep surrounded by flowers around the pool. Then throw a diamond into the water. tf
  • Unlock Nether and start Nether fortress & bastion content.
    • Note: Nether can only be accessed after slaying The Naga from the Twilight Forest.
  • Follow the Soul Star β†’ Lich Tower β†’ Night Lich chain. Night Lich
  • Discover Nether Gauntlet and slay the Nether Gauntlet to unlock access to The End Dimension. nethergautlet
  • Explore Deep Dark, Ocean Monuments, and special boss structures (crypts, cloud temple, etc.).

Required Bosses & Kills (Act I)​

Boss / TargetMod / SourceHow to Encounter / Unlock
NagaTwilight ForestEnter Twilight Forest, then follow the Magic Map to the Naga Courtyard icon and defeat the Naga. Unlocks follow-up tower content.
Twilight LichTwilight ForestUse the Magic Map to locate the Lich Tower in Twilight Forest. Climb the tower and defeat the Twilight Lich. Shield phase requires reflecting projectiles.
MinoshroomTwilight ForestAfter defeating the Lich and progressing, explore the Labyrinth beneath Twilight swamps and defeat the Minoshroom in the maze boss room.
HydraTwilight ForestLocate the Hydra Lair (Hydra icon on the Magic Map) in Twilight swamps and defeat the Hydra. Important step in Nether-related progression.
WardenMinecraft (vanilla)Quest: Echoes of the Past β€” explore Ancient Cities in the Deep Dark, trigger shriekers, and defeat a Warden.
Elder GuardianMinecraft (vanilla)Quest: In the Depths β€” raid an Ocean Monument and defeat an Elder Guardian.
Wither Skeletons Γ—10Minecraft (vanilla)Quest: Force Reduction β€” in Nether Fortresses, kill 10 Wither Skeletons after first observing them (Charred Menace).
WitherMinecraft (vanilla)Quests: Assemble the Effigy β†’ Unimaginable Malice β€” build the classic Wither structure using 4 Soul Sand + 3 Wither Skeleton Skulls, then defeat the Wither.
Corpse WarlockEEEABSMobsQuests: Unholy Service β†’ Deacons of Death β€” find the Bloody Altar in the Nether (advancement for altar), then defeat the Corpse Warlock associated with it.
Nether GauntletBosses of Mass DestructionQuests: The Forgotten Arena β†’ Keeper of the Gate β€” locate the Gauntlet Arena in the Nether (large blackstone arena in lava seas), break a face of the central obelisk to spawn and defeat the Nether Gauntlet. Only damageable via its front eye. Unlocks access toward the Void / End content.
Night LichBosses of Mass DestructionQuests: Arcane Adversary β†’ Night Lich β€” follow Soul Stars dropped by undead to the Lich Tower structure high in cold mountains, place Soul Stars in the altars, and defeat the flying Night Lich. Unlocks access to the Aether.
Hovering Hurricanes Γ—4Legendary MonstersQuests: Temple of Wind β†’ Elemental Constructs β€” locate the Cloudy Temple structure, then kill 4 Hovering Hurricanes around/within the temple.
Cloud GolemLegendary MonstersQuest: Ten Cloud Golem β€” after clearing the Hovering Hurricanes at the Cloudy Temple, fight and defeat the Cloud Golem at the temple peak arena.
Haunted Knights Γ—5Legendary MonstersQuests: Creepy Crypts β†’ Armored Company β€” locate the Abandoned Crypt using its advancement, then kill 5 Haunted Knights inside.
Possessed PaladinLegendary MonstersQuest: An Unholy Chevalier β€” deep within the Abandoned Crypt, disturb and defeat the Possessed Paladin (stun attack and second phase). Major undead boss tied to the crypt chain.

Note: Some related quests (like The Tarot, The Opposition, and piglin trading) don’t require kills but support progression with rewards and lore.


πŸ”Ί Act II β€” The Hero Evolves​

Theme: Mid-game power spike, finishing the Twilight Forest line, clearing The End, exploring the Aether, and tackling special overworld / ocean / End bosses.

Act II assumes you have solid gear and skills from Act I (Hydra, Nether Gauntlet, Night Lich already done).

Main Progression Beats​

  • Finish Twilight Forest: Knights β†’ Ur-Ghast β†’ Alpha Yeti β†’ Snow Queen.
  • Enter The End, kill the Ender Dragon, then defeat the Obsidilith.
  • Complete the Aquamirae frozen-sea chain with Captain Cornelia.
  • Follow John’s Void Worm chain in the End (Alex’s Mobs).
  • Clear all three Aether dungeons (Bronze, Silver, Gold).
  • Explore Iron’s Spellbooks Catacombs and defeat the Ancient King.

Required Bosses & Major Kills (Act II)​

Boss / TargetMod / SourceWhere / How to Encounter
Knight PhantomTwilight ForestUse the Magic Map to find the dense forest around the tall tower. At the goblin trenches, place a Twilight boss trophy on the pedestal to lower the barrier and fight the Knight Phantom group underground.
Ur-GhastTwilight ForestAfter the Knights, proceed deeper into the dark forest to the Dark Tower. Climb the tower, use the redstone machines and mini ghasts to weaken the Ur-Ghast, then finish it off on the roof.
Alpha YetiTwilight ForestFollow the Magic Map to the yeti cave icon in cold biomes (Twilight Glacier area). Enter the cave and defeat the Alpha Yeti.
Snow QueenTwilight ForestAfter the Alpha Yeti, head to the Aurora Palace / Glacier Tower. Climb to the top and defeat the Snow Queen in the upper chambers.
Ender DragonMinecraft (vanilla)After the Nether Gauntlet, locate a Stronghold, activate the End portal, enter The End, and defeat the Ender Dragon as normal.
ObsidilithBosses of Mass DestructionIn The End, use an End Gateway to reach the outer islands. Find the Obisidilith Arena, climb to the roof, place an Eye of Ender on the Obsidian Altar, and defeat the Obsidilith.
First Mate (Vindicator)Minecraft (vanilla) / AquamiraeFind the frozen ship graveyard structure in icy oceans (Aquamirae). Board the ship, locate and kill the Vindicator β€œFirst Mate” in the captain’s quarters.
Captain Cornelia (first kill)AquamiraeAfter looting the Shell Horn from the ship, blow the horn near the ship graveyard to summon Captain Cornelia from the depths and defeat her.
Captain Cornelia (repeat kill)AquamiraeFind more ships / horns in the area and blow another conch to summon Cornelia again. Defeat her a second time for the follow-up reward and lore.
Void WormAlex’s MobsFollow John’s chain: obtain a Capsid in the End, gather Crimson Mosquito Larva in Nether Crimson Forests, combine them into a Mysterious Worm in The End, then toss the larva into the void to summon and defeat the Void Worm.
SliderThe AetherEnter The Aether (glowstone+water portal after Night Lich). Locate a Bronze Dungeon and defeat the Slider boss inside. Use a pickaxe to damage it.
Valkyries (Champions)The AetherIn a Silver Dungeon, duel Lesser Valkyries and collect at least 10 Victory Medals. These fights are part of the lead-up challenge to the queen.
Valkyrie QueenThe AetherAfter collecting enough Victory Medals, reach the throne room of the Silver Dungeon and defeat the Valkyrie Queen.
Sun SpiritThe AetherFind a Gold Dungeon (Sun Temple) in the Aether, enter, and defeat the Sun Spirit inside the small sun-altar chamber.
Ancient King / Dead King (Lich)Iron’s Spells & SpellbooksLocate the Catacombs structure underground (Buried Throne). Fight through to the throne room and defeat the lich-like Ancient / Dead King to complete the chain.

Twilight Forest Cleanup (Act II)​

These quests finish the Twilight Forest boss sequence started in Act I:

  • Crypt Guardians β†’ Knight Phantom

    • Area: dense dark forest around the massive tower.
    • Action: use a Twilight boss trophy on the pedestal to open the goblin trenches and fight the Knight Phantom group.
  • How Did That Get Here? β†’ Ur-Ghast

    • Area: Dark Tower marked on the Magic Map.
    • Action: climb the tower, use the redstone machines with tiny ghasts to weaken the boss, then kill the Ur-Ghast.
  • Angry Snowman β†’ Alpha Yeti

    • Area: snowy cave icon on Magic Map in cold Twilight regions.
    • Action: enter the yeti cave and kill the Alpha Yeti.
  • Slay the Queen! β†’ Snow Queen

    • Area: tall ice / aurora tower (Glacier dungeon).
    • Action: ascend the tower and defeat the Snow Queen at the top.

The End & Void Bosses​

  • The End

    • Unlocks after slaying the Nether Gauntlet (Act I).
    • Quest: Visit The End β€” simply enter minecraft:the_end via a stronghold portal.
  • Ender Dragon

    • Quest: slay the Ender Dragon and earn the standard minecraft:end/kill_dragon advancement.
  • Tiny Portals β†’ Obsidilith

    • Use an End Gateway by throwing an Ender Pearl into it to reach End outer islands.
    • Locate the Obisidilith Arena; the main arena floor is sealed, so climb to the roof.
    • At the Obsidian Altar, place an Eye of Ender to spawn the Obsidilith (Bosses of Mass Destruction) and defeat it.
  • Viral Marketing β†’ Nightmare Fuel β†’ Genetic Manipulation β†’ Strange Energies β†’ Slay the Void Worm

    • Get a Capsid (top portion of the flying viral mobs) in The End.
    • In the Nether’s Crimson Forest, kill Crimson Mosquitos to obtain larva.
    • In The End, combine the capsid and larva to create the Mysterious Worm.
    • Toss the larva into the void (per quest instructions) to summon the Void Worm and defeat it.

Frozen Seas & Captain Cornelia (Aquamirae)​

  • A Frozen Wreck

    • Find a large frozen ship structure in icy oceans.
  • Pillagers!? β†’ First Mate

    • Board the wreck.
    • Kill the Vindicator First Mate (one-time kill) and loot the Shell Horn.
  • Captain Cornelia’s Conch

    • Use (right-click) the Shell Horn near the ship graveyard to summon Captain Cornelia.
    • Defeat Captain Cornelia once.
  • She Keeps Comin…

    • Gather another horn from other nearby ships.
    • Summon and kill Captain Cornelia again for additional Aquamirae rewards.
    • Obtain the Frozen Key from her loot to continue into deeper Aquamirae content.

The Aether Dungeons​

Unlocked after defeating the Night Lich in Act I and constructing the glowstone+water Aether portal.

  • The Aether

    • Build a standard rectangular frame of Glowstone, then right-click the inside with a Water Bucket to light the portal.
    • Enter aether:the_aether.
  • Moving Blocks β†’ Slider (Bronze Dungeon)

    • Find a Bronze Dungeon (large floating structure).
    • Fight the Slider boss inside.
    • Use a pickaxe instead of a sword for effective damage.
  • Champions in the Sky β†’ Valkyries

    • Locate a Silver Dungeon (large temple with valkyries).
    • Duel Lesser Valkyries and collect 10 Victory Medals dropped when you win.
  • Are You Worthy? β†’ Valkyrie Queen (Silver Dungeon)

    • After collecting enough medals, access the throne room.
    • Challenge and defeat the Valkyrie Queen.
  • Primal Warmth β†’ Sun Spirit (Gold Dungeon)

    • Find a Gold Dungeon (sun-themed structure) suspended in the Aether.
    • Enter and defeat the Sun Spirit in the central chamber.

Catacombs & the Ancient / Dead King (Iron’s Spells & Spellbooks)​

  • Buried Throne β†’ Catacombs

    • While mining or exploring caves, find the Catacombs structure (irons_spellbooks:catacombs).
  • Slay the Dead King

    • Fight through the catacombs to the main throne room.
    • Defeat the lich-like Ancient King / Dead King, a powerful spellcasting boss connected to blood magic.

Act III – Trial of the Immortals

Theme: High-tier ritual bosses, Cataclysm structures, and world-altering threats.
This act introduces the major bosses from the Cataclysm mod and shifts progression toward:

  • Specialized Eyes that track disturbances
  • Multi-stage structures and arenas
  • Endgame-level combat challenges

Core Setup – Cataclysmic Rumblings​

As you return to the Overworld after conquering other realms, your contacts among villages and tribes report:

  • Tremors beneath deserts and frozen wastes
  • Strange constructs awakening in long-abandoned ruins
  • Shadows and serpents haunting the depths of the sea
  • Prisons of souls flickering with necromantic energy

You’ve learned enough tricks with Ender Eyes to imbue them with resonant materials tied to each disturbance, crafting a set of specialized Eyes:

  • Mech Eye – machine and redstone-infused
  • Flame Eye – blaze, nether sand, and infernal metal
  • Void Eye – End-infused, tied to ancient citadels
  • Monstrous Eye – nether metal + lava essence
  • Abyss Eye – frozen magma and drowned stone
  • Desert Eye – relics from arid ruins
  • Cursed Eye – necrotic and phantom-touched

Each Eye points to a Cataclysm structure containing an β€œimmortal” threat. Act III is about tracking down and ending each of those threats.


Eye & Structure Flow (High Level)​

  • Cataclysmic Rumblings
    • Craft at least one specialized Eye using an Ender Eye + themed materials.
  • Electric Eye β†’ Ancient Factory β†’ Harbinger
  • Eye of Flames β†’ Burning Arena β†’ Ignis
  • Void Eye β†’ Ruined Citadel β†’ Ender Golem & Guardian
  • The Soul Forge β†’ Netherite Monstrosity
  • Eye of the Abyss β†’ Sunken City β†’ Abyssal Sacrifice β†’ Leviathan
  • Eye of the Desert β†’ Cursed Pyramid β†’ Ancient Remnant
  • Evil Eye β†’ Frosted Prison β†’ Maledictus

Players don’t need to do them in a strict order, but all of them push toward the same theme:
you’re no longer just surviving – you’re cleaning up the cosmic mess left behind.


Boss & Encounter Guide​

Netherite Monstrosity – The Soul Forge​

Quest: The Netherite Construct
Mod: Cataclysm

How to Track It:

  • Craft the Monstrous Eye using Eye of Ender, four Buckets of Lava, two Netherite Scraps, and two Blackstone.
  • Use the Monstrous Eye to locate the Soul Forge structure.

What You’ll Find:

  • A massive open forge filled with:
    • Chains, lava pits, smelteries, and anvils
    • Menacing constructs working the forge
  • At its heart: the Netherite Monstrosity, a gigantic forged abomination.

Fight Notes:

  • Heavy melee damage, big hitbox, punishing close range
  • Resistant to knockback and fire
  • Recommended:
    • Fire resistance
    • High armor and mobility
    • Ranged options for repositioning between attacks

Ignis – Warrior-God of Flame​

Quest: Warrior-God of Flame
Mod: Cataclysm

How to Track It:

  • Craft the Flame Eye with: 3 Blaze Powder, 2 Netherite Scrap, 1 Eye of Ender, and 3 Soul Sand.
  • Use it to find the Burning Arena.

Arena & Ritual:

  • Multifloor arena of brick and lava
  • Lesser gladiators drop Burning Ashes
  • Collect Burning Ashes and place them in the central brazier at the top level

This awakens Ignis, a towering warrior-god forged from flame and rage.

Fight Notes:

  • Constant fire hazards and AOE flames
  • Knock-ups and arena control elements
  • Strongly recommended:
    • Fire Resistance + Fire Protection gear
    • A mix of melee burst and cautious ranged play
    • Extra regen / healing to offset chip damage

Ender Golem & Ender Guardian – Ruined Citadel​

Quests:

  • Ambulatory Statues – Ender Golem
  • A Much Larger Ambulatory Statue – Ender Guardian

Mod: Cataclysm

How to Track It:

  • Craft the Void Eye using 2 Endstone Bricks, 2 Purpur Blocks, 2 Purpur Pillars, an Eye of Ender, and 2 Shulker Shells.
  • Use it in the End to locate the Ruined Citadel.

Structure:

  • A fractured, yet well-preserved citadel floating in the End
  • Packed with:
    • Traps on the floors
    • Hostile mobs
    • Living statues and box-like mollusks
    • Plenty of loot

Progression:

  1. Ender Golem – patrols upper or mid levels.
  2. Hidden trap door / deeper descent leads to the arena containing the Ender Guardian.

Fight Notes (Ender Golem):

  • Functions as a mini-boss
  • Melee-focused construct with significant durability

Fight Notes (Ender Guardian):

  • Larger, heavily armed version; now the true boss
  • Expect:
    • Shockwaves
    • High-damage melee
    • Arena-focused patterns
  • Recommended:
    • Feather Falling and mobility
    • Good sustain and ranged options for when it becomes unsafe to stay in melee

The Harbinger – The Wither, Reborn​

Quest: The Wither, Reborn
Mod: Cataclysm

How to Track It:

  • Craft the Mech Eye from iron, redstone blocks, and Eye of Ender.
  • Follow it to the Ancient Factory.

Structure:

  • Advanced β€œancient tech” facility packed with:
    • Mechanical constructs
    • Redstone machinery
    • Automaton workers

At the largest central chamber sits a dormant mechanized Wither on a dais:
the Harbinger.

How to Awaken It:

  • Feed the construct a Nether Star.

Fight Notes:

  • Hybrid of Wither behavior + mechanical enhancements
  • Expect:
    • Projectile barrages
    • Arena control and potentially environmental hazards
  • Recommended:
    • Wither protection (potions, regen, golden apples)
    • Strong ranged build with burst windows

Ancient Remnant – Cursed Pyramid​

Quest: Preserved Remains
Mod: Cataclysm

How to Track It:

  • Craft the Desert Eye from Eye of Ender, 2 Chiseled Sandstone, 1 Gold Ingot, 1 Emerald, 1 Dead Bush, 1 Cactus, 1 Rotten Flesh, and 1 Bone.
  • Use it to locate the Cursed Pyramid.

Structure:

  • Classic sandstone pyramid with:
    • Scorpions
    • Undead and fossilized lizardfolk
    • Deeper chambers housing greater fossilized figures

Ritual:

  • Acquire a Desert Jewel Fragment

    (Hint: Available via Traveling Trader in the questbook)

  • Craft the Necklace of the Desert.
  • Present it as an offering in the inner chamber to awaken the Ancient Remnant.

Fight Notes:

  • Large skeletal reptilian boss with desert-themed attacks
  • Sand, projectiles, and possibly adds
  • Recommended:
    • Good crowd control
    • Mobility + sustain
    • Sand / knockback awareness

The Leviathan – Great Serpent of the Deep​

Quest: Great Serpent
Mod: Cataclysm

How to Track It:

  • Craft the Abyss Eye using:
    • Eye of Ender
    • Crying Obsidian
  • Use it to find the Sunken City.

Structure:

  • A drowned metropolis of:
    • Stone colonnades
    • Prismarine streets
    • Alien sea culture (Deeplings and their constructs)

Ritual – Abyssal Sacrifice: To summon the Leviathan, craft Abyssal Sacrifice using:

  • Athame from Deepling Warlocks
  • Coral used in Deepling golem sentries
  • Various ocean-related items (ink, shells, etc.)

Use the sacrifice item at the central altar to call forth The Leviathan.

Fight Notes:

  • Large underwater serpent boss
  • High mobility, wide area attacks
  • Recommended:
    • Water Breathing (potion, enchantments, or gear)
    • Depth Strider / Dolphin’s Grace equivalents
    • Strong trident or ranged option that works underwater

Maledictus – A Compilation of Evil​

Quest: A Compilation of Evil
Mod: Cataclysm

How to Track It:

  • Craft the Cursed Eye from an Eye of Ender, 4 Gold Ingots, 2 Phantom Membranes, 1 Rotten Flesh, and 1 Bone.
  • Use it to find the Frozen Penitentiary.

Structure:

  • A frozen prison complex of stone in the wastes
  • Packed with restless spirits and necrotic energies

Boss Trigger:

  • Deep within lies a lone tombstone shrouded in an oppressive miasma.
  • Touching the tombstone:
    • Swirls the dark mist
    • Summons Maledictus, a massive ghost built from many evil souls

Fight Notes:

  • Spectral wings, room-wide darkness effects
  • Composite attacks drawing on multiple β€œevil” archetypes
  • Recommended:
    • Anti-undead tools (where applicable)
    • Light sources and damage mitigation
    • Balanced build; expect both ranged and melee pressure
    • Defeating him grants you rare loot including Stellothorn, a throwable scythe that returns to you and heals on hit, along with crafting materials for powerful gear and spells.

NightWarden – Powerful multiphase boss​

to_boss

Quest: NightWarden
Mod: T.O Magic 'n Extras - Iron's Spells Addon

How to Track It:

  • Craft the Eye of Nothingness then follow it to the boss! craft
  • Found in the End dimension.

Structure:

  • Found only within the Void Cathedral, a rare structure that spawns in the End dimension.

Boss Trigger:

  • right clicking him opens menu that gives you hints for gimmicks and lore
  • Theres 3 difficulty options you can choose from.
  • You will need Excrucis to trigger him.

Fight Notes:

  • MOST IMPORTANT make sure that you bring counterspell to fight this boss!
  • Nightwarden has adapt, lifesteal, and has 3 phase with first being spell and second being melee his attacks often req high mobility to dodge.
  • his dmg adapt can be dispelled with counterspell after meeting req and when entering third phase he casts supernova which bypasses abyssal shroud and does 10k dmg as well as spawning in massive black hole

Act III Summary Table​

BossLocationKey Item / TriggerTheme
Netherite MonstrositySoul ForgeMonstrous EyeForged nether construct
IgnisBurning ArenaBurning Ashes in brazierFlame gladiator-god
Ender GolemRuined CitadelVoid EyeStone sentinel
Ender GuardianRuined Citadel DepthsDeeper citadel progressEmpowered stone guardian
Harbinger (Wither Reborn)Ancient FactoryNether Star to awakenMechanized Wither
Ancient RemnantCursed PyramidNecklace of the DesertDesert ancestor beast
The LeviathanSunken CityAbyssal SacrificeOceanic world-serpent
MaledictusFrozen PenitentiaryInteract with cursed tombComposite ghost of evil
Night WardenVoid CathedralEye of Nothingness/Excrucisheavy magic

Act III Completion​

By the end of Act III, the player should:

  • Have defeated all major Cataclysm β€œimmortal” threats
  • Collected high-tier gear and unique rewards
  • Significantly advanced core stats and skills
  • Proven they can handle complex arenas and ritual-based bosses

From here, only the true End Game remains.

End Game – But It’s You?

After surviving the threats of multiple realms and defeating immortal forces, there is only one final enemy left:

You.

The End Game arc of Arcadia RPG revolves around confronting your own shadow β€” a manifestation of your strength, choices, and growth throughout the journey.


Final Trial Unlock Requirements​

The End Game chapter becomes available after completing:

  • Act I – The Beginning
  • Act II – The Rising Threat
  • Act III – The Mechanical Age

Once these are cleared, the final quest chain will open.


Crafting the Shadow Orb​

The final summoning item is the Shadow Orb.

To create it, you must gather powerful materials from multiple dimensions:

  • Blackstone – Carved from Nether stone.
  • Ghast Tear – Dropped by Ghasts.
  • Nether Star – Dropped by the Wither.
  • Echo Shard – Found in Ancient Cities.
  • Dragon’s Breath – Collected from the Ender Dragon.

Once crafted, this orb becomes your key to the final battle.


Dark Doppelganger Boss​

Boss: Dark Doppelganger​

Mod: Dark Doppelganger

To begin the final encounter:

  1. Travel to a void location (commonly The End).
  2. Throw the Shadow Orb into the void.
  3. This will summon the Dark Doppelganger.

This boss is designed as a reflection of the player and represents your final test of power, skill, and preparation.

Defeating it completes the final story arc and confirms your role as a true Champion of Arcadia.


End Game Rewards​

Defeating the Dark Doppelganger rewards you with powerful endgame items and bonuses:

  • Dragonite Sword (Dragonite Gear mod)
  • Skill Cloak (Max Tier)
  • Create Mod – Creative Motor
  • +10 XP Levels
  • +5 Magic Levels

These rewards represent mastery and are designed to enable advanced gameplay beyond the story.


Personal Balance (Repeatable Endgame Loop)​

After defeating the Dark Doppelganger, a new repeatable quest becomes available:

Personal Balance​

This quest allows you to repeatedly challenge your shadow self.

How it works:

  • Requires Netherite Coins as payment.
  • In exchange, you receive another Shadow Orb.
  • This allows you to resummon the Dark Doppelganger anytime.

This creates a replayable endgame loop for:

  • Testing gear
  • Farming high-tier rewards
  • Roleplaying long-term character balance

End Game Flow​

Craft Shadow Orb β†’ Enter Void β†’ Summon Doppelganger β†’ Defeat Doppelganger ↓ Unlock Personal Balance Loop ↓ Resummon & Rechallenge Boss​

Core Theme of End Game​

The End Game exists as:

  • A test of mastery instead of just strength
  • A personal challenge instead of a world threat
  • A repeatable ritual rather than a one-time event

You have conquered the world.

Now you must conquer yourself.