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Too Many Bows

All 38 bows in Too Many Bows — abilities, firing requirements, repair materials, and configs.

Too Many Bows

This page documents the 38 bows currently registered in Too Many Bows for Minecraft 26.1.2, including their abilities, firing requirements, accessories, repair material, loot configuration, and compact per-bow configs.

Unless noted otherwise, a bow uses standard arrows. Some special bows replace arrows with another resource, while Aurora's Grace and Dusk Reaper require both arrows and their special material.

Bow Abilities & Requirements

BowAbility / EffectAmmo / Resource
Aether's CallImpact creates an Aether Burst that levitates nearby enemies and grants the wielder Slow Falling.Standard arrows
Ancient Sage BowPierces 33% of armor defenses by default.Standard arrows
Arc of the HeavensCalls down lightning when its arrow strikes an entity or lands in a block.Standard arrows
Arcane BowFires 3 arrows in a configurable spread.Standard arrows
Astral BoundArrows ricochet from blocks; the Ricochet enchantment increases the effect.Standard arrows
Aurora's GraceCelestial arrows open a damaging rift on entity or block impact.Arrow + Rift Shard
Beacon Beam BowDirect hits release linking beacon energy that damages nearby enemies.Standard arrows
Burnt RelicAncient high-velocity bow with infinite-arrow behavior and enhanced damage.Standard arrow catalyst
Crimson NexusConsumes health to fire, then briefly drains nearby enemies and heals the wielder.Player health
Cyroheart BowFires icicle javelins that heavily slow targets and create ice effects on impact.Standard arrows
Dark BowFires a powerful Warden-like sonic projectile with heavy damage and knockback.Standard arrows
Demon's GraspA configurable standard bow with no signature supernatural ability currently active.Standard arrows
Dragon's BreathCreates Dragon's Breath damage and an area cloud on impact.Standard arrows
Dusk ReaperMarks and debuffs enemies, creates spectral damage zones, and can cause marked enemies to explode on death.Arrow + Soul Fragment
Emerald Sage BowAwards bonus experience on a killing blow by default; this can be configured to reward on hit.Standard arrows
Ethereal HunterCreates its own ethereal arrow and consumes hunger instead of inventory arrows.1 hunger point
FrostbiteCreates a frost burst that heavily slows the direct target and nearby enemies.Standard arrows
Gravewire BowFires twin arrows that curse targets, lash nearby enemies with necrotic chains, and create a grave bloom on kills.Standard arrows
Hunter's BowImproves drops from supported passive mobs when it lands the killing blow.Standard arrows
Ironclad BowCreates a magnetic vacuum on impact that pulls nearby entities toward the arrow. The owner is excluded by default.Standard arrows
Necro Flame BowApplies Cursed Flame, blocks regeneration, resists extinguishing, burns targets, and deals damage over time.Standard arrows
Pyre's EmbraceIgnites targets and creates a fiery burst that burns nearby enemies.Standard arrows
RadianceCreates a radiant damage burst, excludes allies, and deals increased damage to undead targets.5 experience points
Scatter ShotFires 8 configurable pellets in a wide cone while consuming only one arrow.Standard arrows
Sentinel's WrathDeals increased damage to raid mobs such as pillagers, vindicators, and evokers.Standard arrows
Shulker's BlastFires a homing shulker projectile that applies Levitation.Standard arrows
Solar FlareImpact creates a fiery solar tornado that burns and damages nearby enemies.Standard arrows
SoulhoardStores souls from kills; fully charged shots spend stored souls to unleash empowered homing skulls.Standard arrows
Spectral WhisperPhases through the first block layer by default; the Spectral enchantment allows additional phases.Standard arrows
Tidal BowTravels through water without normal arrow slowdown and applies strong water-binding Slowness.Standard arrows
TorchbearerEmits light while held, ignites entities, and places standing or wall torches on block impact.Standard arrows
Twin ShadowsFires two arrows together: one light arrow and one stronger dark arrow.Standard arrows
Vaultpiercer BowMarks a target and opens arcane portals around it that fire follow-up homing arrows.Standard arrows
Verdant VigorGrants a health boost while held and periodically regenerates nearby allies.Standard arrows
Verdant ViperPoisons direct targets and creates a poisonous area burst.Standard arrows
Vitality WeaverHeals the shooter for a configurable percentage of damage dealt.Standard arrows
WebstringFires a five-arrow wide volley that slows targets while consuming one arrow.Standard arrows
Wind BowImpact releases a gust that knocks enemies away and deals magic damage; nearby use grants Speed II and Slow Falling to the wielder.Standard arrows

Special Firing Resources

BowRequirementUses inventory arrows?
Aurora's Grace1 Rift Shard per shotYes
Dusk Reaper1 Soul Fragment per shotYes
Radiance5 experience points per shotNo
Crimson Nexus2 health by default; cannot fire when too lowNo
Ethereal Hunter1 hunger point per shotNo

Creative-mode players bypass these resource costs.

Attributes

Too Many Bows registers custom attributes that allow equipment and addon content to modify bow performance.

AttributeDescription
Bow Draw SpeedHigher values reduce the time required to fully draw bows.
Bow DamageMultiplies projectile damage.
Bow Critical Hit ChanceAdds a chance for a projectile to receive bonus critical damage.

Trinkets and Curios

Fabric uses Trinkets Continued and NeoForge uses Curios.

Trinkets and Curios

AccessoryEffect
Dead Eyes PendantAdds critical-hit chance.
Windwoven GlovesAdds bow draw speed.
Fletchers TalismanGives bows a chance to avoid durability loss.
Sharpshot RingAdds bow damage.
Stormbound SignetAdds a stronger bow-damage bonus.
Soul LanternAdds Gravewire damage, emits light, and greatly empowers Soulhoard's capacity and released souls.
Cursed LanternAdds Necro Flame damage and emits light.

The five attribute accessories are included in the default loot configuration. The Soul Lantern and Cursed Lantern are registered equippable items, but they are not included in the default loot-item lists in this source build.

Configuration Layout

All configuration files are generated on first use.

Config typePath
Loot and global settingsconfig/too_many_bows.json
Individual bow configsconfig/too_many_bows/bows/<config_name>.json
Accessories and lanternsconfig/too_many_bows/bows/all_accessories.json

There is one compact config for each of the 38 bows. Most filenames match their item ID. Notable filename differences include:

  • necro_flame.json
  • ironclad.json
  • radiant.json
  • sentinel_wrath.json
  • soulhoard_bow.json

Compact bow configs

The 26.1.2 configs intentionally expose gameplay-management settings rather than every technical implementation detail. Depending on the bow, configurable values may include:

  • Base or direct-hit damage
  • Projectile count, spread, velocity, or ricochet count
  • Ability radius, target count, duration, and strength
  • Status-effect duration and amplifier
  • Healing, lifesteal, soul storage, chains, portals, or follow-up damage

Particle internals, sound pitch, entity lifetime, rendering details, and similar implementation settings remain internal.

Existing oversized bow files are rewritten into the current compact schema when loaded. Make a manual backup before first launch if old expert-level values matter to you. The mod does not currently create timestamped migration backups automatically.

Example: aethers_call.json

{
  "base_damage": 6.0,
  "burst_radius": 4.0,
  "owner_slow_falling_duration_ticks": 100,
  "target_levitation_duration_ticks": 40,
  "target_levitation_amplifier": 0
}

Loot and Global Config

The main config is:

config/too_many_bows.json

It preserves the original Easy, Medium, Hard, and Endgame loot tiers. Each tier has:

  • An enabled switch
  • A drop chance
  • A list of loot-table IDs
  • A list of eligible item IDs
FieldDefaultDescription
easyLootEnabledtrueEnables Easy-tier injection.
easyLootDropChance0.5Easy-tier chance from 0.0 to 1.0.
mediumLootEnabledtrueEnables Medium-tier injection.
mediumLootDropChance0.4Medium-tier chance from 0.0 to 1.0.
hardLootEnabledtrueEnables Hard-tier injection.
hardLootDropChance0.3Hard-tier chance from 0.0 to 1.0.
endgameLootEnabledtrueEnables Endgame-tier injection.
endgameLootDropChance0.2Endgame-tier chance from 0.0 to 1.0.
globalBowPullSpeed16.0Base full-draw time in ticks. Lower values draw faster; higher values draw slower.
globalBowPowerMultiplier1.0Global damage multiplier applied in addition to individual bow configs.
easyLootTables / easyLootItemsListsEasy-tier chest sources and eligible items.
mediumLootTables / mediumLootItemsListsMedium-tier chest sources and eligible items.
hardLootTables / hardLootItemsListsHard-tier chest sources and eligible items.
endgameLootTables / endgameLootItemsListsEndgame-tier chest sources and eligible items.

Default chest sources

TierChest sources
EasySimple Dungeon, Abandoned Mineshaft
MediumJungle Temple, Pillager Outpost, Abandoned Mineshaft, Simple Dungeon
HardStronghold Corridor, Nether Fortress, Bastion Treasure
EndgameEnd City Treasure, Nether Fortress, Bastion Treasure

Drop chances are clamped to the 0.0–1.0 range when the loot config is loaded.

Accessories Config

The accessory config is:

config/too_many_bows/bows/all_accessories.json
FieldDefaultEffect
deadEyesPendantCritBonus0.08Critical-hit chance bonus
drawSpeedGloveBonus0.75Bow draw-speed bonus
sharpshotRingBonus0.15Bow-damage bonus
stormboundSignetBonus0.30Stronger bow-damage bonus
soulLanternGravewireDamageBonus6.0Gravewire damage bonus
cursedLanternNecroDamageBonus6.0Necro Flame damage bonus
soulLanternLightLevel12Soul Lantern light level
cursedLanternLightLevel12Cursed Lantern light level

The Fletchers Talisman uses its built-in durability-saving behavior and has no numeric config entry.

Reload Commands

These commands require game-master/operator permission.

CommandDescription
/tmb reloadReloads bows, loot, and accessories.
/tmb reload allAlias for reloading everything.
/tmb reload bowsReloads all 38 bow configs.
/tmb reload lootReloads config/too_many_bows.json.
/tmb reload accessoriesReloads the Trinkets or Curios accessory config.

A game restart is not required after running the relevant reload command.

Power Crystal Repair

The Power Crystal repairs Too Many Bows weapons.

Power Crystal

  1. Open an anvil.
  2. Place the damaged bow in the first slot.
  3. Place a Power Crystal in the second slot.
  4. Take the repaired bow from the output slot.

Anvil repair

Special Items

ItemPurpose
Rift ShardFuels Aurora's Grace.
Soul FragmentFuels Dusk Reaper.
Power CrystalRepairs bows in an anvil.
Cursed StoneUsed for Necro Flame progression/crafting.
Soul LanternGravewire and Soulhoard accessory.
Cursed LanternNecro Flame accessory.

Notes

  • Demon’s Grasp still intentionally has a minimal, lore-style tooltip and no signature ability.
  • Bow behavior and balance values may differ when server owners edit the generated configs.
  • Fabric requires Trinkets Continued; NeoForge requires Curios.

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