Pixel Dream StudiosWiki

Troubleshooting

Fixes for recipes that don't show, tiers that don't start and heads that render wrong.

  • Recipe not showing / not rolling

    • File path must be data/<namespace>/recipes/drill_core/*.json.
    • "type" must be exactly "create_mininglaser:drill_core".
    • "tier" must match the tier's id (from your tier JSON file name or "id" field).
    • Check logs on /reload for JSON or registry errors.
  • Tier not activating

    • Make sure the core item in your tier JSON (core_item) exists and is the item you insert.
    • Ensure min_rpm is reachable by your Create network.
  • Head model not rendering

    • head_partial must point to an existing block model JSON in assets/<namespace>/models/block/...
    • If you inherit, verify "parent": "create_mininglaser:block/laser_head_t1".
    • Texture paths must exist under assets/<namespace>/textures/block/.
  • Texture looks scrambled

    • Use the same UV layout as the base. Keep your texture 64×64 to match the base head unless you replicated all UVs.