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FAQ

Answers to the questions players and pack makers ask most.

Is progression per-player or world-wide?

World-wide. Every player shares the same unlocked stage.

Can a locked ore never be mined at all?

No - locked ores are always minable. Only their appearance and drop are affected while sealed. Use locked_blocks_to_mine instead if a block should be completely inaccessible.

Do Creative players bypass locks?

Yes, on every lock type (items, blocks, bosses, dimensions).

What happens to a stage's optional bosses if their stage is never reached?

They remain locked the same way the main boss does - damage is canceled until the previous stage is cleared.

Can I get a new Journal if I lose it?

Yes - craft it from a Book and an Iron Ingot.

Can items that block potion effects protect me from sealed land?

No. Sealed land deals damage directly instead of applying effects, and that damage ignores armor, enchantments, resistance and effects.

Can I turn loot bags off?

Yes - set enabled = false under [loot_bags] in config/verox_rpg_prog-common.toml, or exclude single mobs via the verox_rpg_prog:no_loot_bag entity type tag.

Can I use modded items, blocks, entities, or enchantments anywhere in a stage file?

Yes. Every reference is resolved purely by registry ID (namespace:path) - there is no hardcoded vanilla-only list anywhere in the lock, drop, equipment, or ore-disguise systems.

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