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Oathbound Relics

A dark fantasy progression mod built on burden, sacrifice, and forbidden power.

At a Glance

Oathbound Relics is a dark fantasy progression mod built around burden, sacrifice, forbidden power, exploration, attunement, and dangerous late-game power.

The mod is built around one central rule:

Power is never free.

Most relics are not crafted. They are found in themed loot sources. A smaller set of progression items are forged through specific recipes. The strongest weapons and relic tiers are tied to Branded Progress, rare loot, boss trophies, forging, and late-game attunement.

This page reflects the current 1.8.0 NeoForge progression, including repeatable acquisition routes for Dormant Titan's Remnants and the fourth Sin Weapon, Wrath: Ruinwake.

Core Progression

START
  |
  v
Obtain / receive the Oathbound Relic
  |
  v
Become Branded
  |
  v
Explore themed structures for relics and rare progression items
  |
  +--> Find combat and survival relics
  +--> Find Oblivion Stones
  +--> Find Tablets and other late components
  |
  v
Hunt major creatures for Dormant Titan's Remnants
  |
  +--> Wither, Ender Dragon, Elder Guardian, Warden
  +--> Phantoms and Shulkers
  |
  v
Craft ring line and other progression tools
Gold Ring -> Cyan Ring -> Nebula Ring
  |
  v
Farm End progression materials
Aredrite + Void Ashes
  |
  v
Craft idols, armor, and late-game components
  |
  v
Raise Branded Progress through active play
  |
  v
Unlock Sin Weapons, advanced relic thresholds, and Remnant Apex power

The Oathbound Relic

The Oathbound Relic is the center of the mod.

What it does

  • Brands the player
  • Unlocks Oathbound progression
  • Applies the core curse package
  • Grants blessings for enduring the burden
  • Gates stronger relics, higher Remnant stages, and Sin Weapons

Important notes

  • The Oathbound Relic is not normal structure loot
  • It may be granted on first join if that config is enabled
  • It is intended to feel like a covenant item, not random treasure

Branded Progress

Some of the mod's strongest rewards depend on Branded Progress.

Current direction

  • Branded Progress is tied to active play, not passive idling
  • Movement, combat, mining, survival, and actual play beneath the Oath are what matter
  • Standing still or going AFK is not intended to meaningfully satisfy the burden
  • The current high threshold used by multiple end-game systems is 99.5% attunement

What uses Branded Progress

  • Sin Weapon activation
  • Titan's Remnant Apex access
  • Brandkeeper's Mercy
  • Other high-tier Oathbound systems

Branded Time Checker

The Branded Time Checker is a general attunement tool. It shows:

  • Current Branded Progress
  • Current attunement ratio
  • Whether the bearer meets the current high threshold

It is crafted shapelessly from:

Book + Gold Ring -> Branded Time Checker

Oathbound Codex

The Oathbound Codex is the in-game Patchouli guide for the mod.

It is crafted shapelessly from:

Book + Oblivion Stone -> Oathbound Codex

The Codex includes the Remnant upgrade path, Dormant Remnant acquisition routes, materials, relics, Sin Weapons, and the Rite of Severance.

Loot Philosophy

The mod does not use one giant random relic pool.

Instead, relics are placed in themed loot sources so players can learn where to search for different kinds of power.

Loot rules

  • Most relics are loot-only
  • Rings are one of the main crafted progression lines
  • Oblivion Stones are rare and valuable
  • Sin Tablets are loot-only
  • Idols are crafted
  • Finished Sin Weapons are not normal structure loot
  • Dormant Titan's Remnants now have dedicated boss, creature, and structure routes

Main Loot Sources

Ancient City

Theme: forbidden sight, dread, sleepless revelation

Main finds

  • Hollow Eye
  • Shroud of the Forsaken
  • Eye of the Sleepless Witness
  • Tablets
  • Oblivion Stone, rarely

Strongholds

Theme: ritual knowledge, vows, prayer, support relics

Main finds

  • Censer of Hollow Prayer
  • Eye of the Sleepless Witness
  • Oathbound Reliquary
  • Gravebell Locket
  • Mourner's Thread
  • Brandkeeper's Mercy in selected support or late pools
  • Tablets and rare progression pieces
  • Dormant Nebula Lens, rarely

Nether Fortress and Bastion

Theme: ash, punishment, martyrdom, violent relic work

Main finds

  • Ashen Nail
  • Censer of Ash
  • Torch of Gravesong
  • Relic of the Last Breath
  • Chain of the Penitent
  • Nail of the First Martyr
  • Oblivion Stone, rarely
  • Tablet of Vengeance in Bastion Treasure, rare weight 1

Woodland Mansion and Trial Rewards

Theme: dominance, vanity, elite combat, judgment

Main finds

  • Hunter's Sigil
  • Thornbound Carapace
  • Executioner's Coin
  • Tablets
  • Brandkeeper's Mercy in selected high-end pools
  • Oblivion Stone, rarely
  • Dormant Skybrand Feather in Woodland Mansion loot, rarely
  • Tablet of Vengeance in Ominous Trial Chamber rare rewards, rare weight 1

End City

Theme: void, ascension, unreachable power

Main finds

  • Voidstep Band
  • Oathbound Reliquary
  • Brandkeeper's Mercy
  • Tablets
  • Oblivion Stone, rarely
  • Dormant Skybrand Feather, rarely
  • Dormant Void Pearl, rarely

Desert Pyramid, Trail Ruins, and Jungle Temple

Theme: wandering, scavenging, worn survival relics, hidden relic caches

Main finds

  • Pilgrim's Thorn
  • Vulture Charm
  • Mourner's Thread
  • Executioner's Coin
  • Selected Tablets and relic materials depending on the structure
  • Oblivion Stone in selected better pools

Boss and Creature Loot

The current NeoForge loot injections provide repeatable routes for Dormant Titan's Remnants and related materials.

SourceDrop
WitherDormant Colossus Heart, guaranteed
Ender DragonDormant Ember Seed, guaranteed
Elder GuardianDormant Tide Pearl, guaranteed
WardenDormant Nebula Lens, guaranteed
PhantomDormant Skybrand Feather, 10% chance
ShulkerDormant Void Pearl, 5% chance

The Wither, Ender Dragon, Elder Guardian, and Warden also each have a separate 50% chance to drop an Oblivion Stone.

Shulkers also drop 4–7 Void Ashes through the current injected loot table.

Rare Progression Materials

Oblivion Stone

Purpose

  • Ring progression
  • Late-game crafting
  • Idol crafting
  • Dormant-to-Latent Remnant upgrades
  • Higher relic works

How to get it

  • Extremely rare loot in selected structure pools
  • 50% additional drop chance from the Wither
  • 50% additional drop chance from the Ender Dragon
  • 50% additional drop chance from an Elder Guardian
  • 50% additional drop chance from the Warden

Aredrite Gem

Source

  • Mined from Aredrite Ore in the End

Use

  • Aredrite armor
  • Higher-end forging

Void Ashes

Source

  • Shulkers drop 4–7 Void Ashes

Use

  • Late weapon forging
  • Latent-to-Awakened Remnant upgrades
  • Higher Oathbound rites

Tablet of Vengeance

The Tablet of Vengeance is the loot-only Sin Tablet associated with Wrath.

Sources

  • Bastion Treasure loot, rare weight 1
  • Ominous Trial Chamber rare rewards, rare weight 1

It cannot be crafted.

Grudgebound Idol

The Grudgebound Idol is the crafted focus used to forge Ruinwake.

E C E
O N O
S B S
  • E — Echo Shard
  • C — Crying Obsidian
  • O — Obsidian
  • N — Oblivion Stone
  • S — Soul Sand
  • B — Netherite Sword

Aredrite Armor

Aredrite is the mod's current late-game End armor line.

Piece identity

  • Helmet — strips Blindness and Darkness
  • Chestplate — grants warding at low health, stronger while Branded
  • Leggings — grants movement speed, stronger in the End and while Branded
  • Boots — negate fall damage in the End and greatly reduce it elsewhere

Set bonuses

  • 2 Pieces — Witnessed: the armor hardens when hostiles are nearby
  • 3 Pieces — Hollow Pressure: crowded enemies are weakened and slowed while the wearer gains recovery
  • 4 Pieces — Last Horizon: while Branded, a lethal blow can be denied and turned into a powerful survival burst

Aredrite is meant to feel like End-forged survival armor, not simple ore gear.

Brandkeeper's Mercy

Brandkeeper's Mercy is a late-game bearer charm tied to high Branded attunement.

What it does

  • Suppresses the Provocation curse once active
  • Requires the bearer to be Branded
  • Requires 99.5% Branded attunement before it fully answers

It represents a rare softening of the Oath rather than a complete removal of burden.

Advanced Bearer Relics

These are heavier, more identity-defining curios with stronger passives and sharper roles.

Oathbound Reliquary

Defensive support, absorption, renewal, and burden scaling.

Chain of the Penitent

Stores damage taken as Penance and turns that stored suffering into a stronger melee answer.

Eye of the Sleepless Witness

A relic of watchfulness rather than raw scouting.

  • Grants night vision
  • While grounded and steady, grants an Oakskin-like resistance effect
  • While moving near hostiles, sharpens the bearer instead of marking enemies with glow

Censer of Hollow Prayer

Nearby monsters are slowed and weakened, while the bearer gains renewal and defensive support in crowds.

Nail of the First Martyr

Repeated strikes build Martyr's Claim, which can become Judged and reward the kill with haste and absorption.

Titan's Remnants

Titan's Remnants are their own late-game progression lane. Every Remnant enters the world in its Dormant state and remembers its stored stage as it evolves.

Each Remnant can rise through:

Dormant -> Latent -> Awakened -> Ascended -> Transcendent -> Apex

Finding Dormant Remnants

RemnantPrimary sourceAdditional source
Colossus HeartWither, guaranteedNone currently listed
Ember SeedEnder Dragon, guaranteedNone currently listed
Tide PearlElder Guardian, guaranteedNone currently listed
Nebula LensWarden, guaranteedStronghold loot, rare
Skybrand FeatherPhantom, 10% chanceWoodland Mansion and End City treasure, rare
Void PearlShulker, 5% chanceEnd City treasure, rare

Upgrade flow

To upgrade a Remnant:

  1. Hold the Remnant in your main hand.
  2. Hold the required catalyst in your offhand.
  3. Use the Remnant to advance it.

Current catalyst path

UpgradeCatalyst
Dormant -> LatentOblivion Stone
Latent -> AwakenedVoid Ashes
Awakened -> AscendedMirrorsteel Idol
Ascended -> TranscendentNether Star
Transcendent -> ApexSoul Gem

Stage rules

  • Dormant, Latent, and Awakened may be used by any mortal
  • Ascended and Transcendent require the Oathbound Relic
  • Apex requires the Oathbound Relic and 99.5% Branded attunement

Remnant identities

Colossus Heart

Weight, punishment, Tremor, and violent retaliation.

Ember Seed

Fire, attrition, heat buildup, and momentum.

Tide Pearl

Drowning pressure, underwater control, and punishing battlefield flow.

Skybrand Feather

Descent, evasion, aerial control, and punishing landings.

Nebula Lens

Distortion, blink retaliation, anti-magic defense, and unstable spatial reactions.

Void Pearl

Darkness, decay, survival against death, and void authority in low light.

Rings

The ring line is one of the main crafted progressions in the mod.

Gold Ring
   |
   v
Cyan Ring
   |
   v
Nebula Ring

Ring summary

RingEffectNotes
Gold Ring+1 ArmorStarter crafted ring
Cyan Ring+2 ArmorUpgraded crafted ring
Nebula Ring+3 Armor and extra utilityLate crafted ring and Ruinwake component

Sin Weapons

The current Sin Weapon line contains four forbidden implements:

  • Sloth — Lethargic Greatsword
  • Pride — Vanity's Edge
  • Envy — Covetfang
  • Wrath — Ruinwake

The line is tied to:

  • Loot-only Sin Tablets
  • Crafted Idols
  • Void Ashes and late-game materials
  • Advanced Rings
  • The Branded state
  • The configured late-game Sin Weapon threshold, currently 99.5% attunement

Sloth

Burden, exhaustion, crushing force, and punishing failed kills.

Pride

Superiority, offensive pressure, costly dominance, and refusal to rely on others.

Envy

Jealousy, claim mechanics, theft of strength, and power taken from stronger targets.

Wrath: Ruinwake

Ruinwake is a heavy, two-handed claymore that stores injury as Grudge and releases it as a Ruinous Wake.

Requirements

  • Ruinwake must be enabled in the server config
  • The bearer must be Branded
  • The bearer must meet the configured late-game Sin Weapon threshold
  • The default/current threshold is 99.5% Branded attunement

Base weapon values

StatValue
Attack damage55
Attack-speed modifier-2.7
Durability2,400
Better Combat categoryClaymore, two-handed

Grudge

  • Dealing direct melee damage with Ruinwake in the main hand builds 1 Grudge
  • Taking damage while holding Ruinwake in the main hand builds 1 Grudge
  • Grudge holds up to 5 stacks by default
  • Each stack increases direct melee damage by 8%
  • After combat, one stack decays every 10 seconds
  • Grudge is cleared when the player no longer possesses Ruinwake

Ruinous Wake

Right-clicking Ruinwake consumes every stored Grudge stack and releases a soul-flame shockwave.

  • Radius: 6 blocks
  • Cooldown: 12 seconds
  • Damages nearby non-allied living targets
  • Applies Weakness II for 8 seconds
  • Knocks targets away from the bearer
  • The damage scales with the bearer's attack damage and consumed Grudge
  • The default shockwave multiplier is 0.45 + 0.17 per consumed stack
  • Tamed creatures owned by the bearer and allied targets are excluded

If the shockwave kills nothing, the stored wrath turns inward:

  • The bearer loses 1 health point per consumed stack
  • This failure damage cannot reduce the bearer below 1 health point

Forging Ruinwake

First craft the Grudgebound Idol using the recipe shown in the Rare Progression Materials section.

Then forge Ruinwake:

V V V
T I T
V N V
  • V — Void Ashes
  • T — Tablet of Vengeance
  • I — Grudgebound Idol
  • N — Nebula Ring

This follows the established Sin Weapon structure: rare Tablet + crafted Idol + Void Ashes + advanced Ring.

Rite of Severance

The Rite of Severance is the path for destroying the Oathbound Relic and clearing the Branded state.

Requirements

  • The Oathbound Relic equipped
  • The Rite of Severance altar
  • Activation at night or in The End
  • Required ritual materials

On success

  • The Relic is destroyed
  • The Branded state is removed
  • The player receives Fractured Relic Ash

The Rite is meant to feel costly, dangerous, and deliberate.

Final Identity

Oathbound Relics is not built around convenience.

It is built around:

  • Earned power
  • Structure-driven exploration
  • Boss and creature trophies
  • Active burden and attunement
  • Dangerous equipment with real identity
  • Late-game progression that asks the player to endure, specialize, and commit

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