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Relics and armor

Aredrite armor, bearer relics, bound and free-bound curios, and the ring line.

Aredrite Armor

Aredrite is the mod's current late-game End armor line.

Piece identity

  • Helmet — strips Blindness and Darkness
  • Chestplate — grants warding at low health, stronger while Branded
  • Leggings — grants movement speed, stronger in the End and while Branded
  • Boots — negate fall damage in the End and greatly reduce it elsewhere

Set bonuses

  • 2 Pieces — Witnessed: the armor hardens when hostiles are nearby
  • 3 Pieces — Hollow Pressure: crowded enemies are weakened and slowed while the wearer gains recovery
  • 4 Pieces — Last Horizon: while Branded, a lethal blow can be denied and turned into a powerful survival burst

Aredrite is meant to feel like End-forged survival armor, not simple ore gear.

Brandkeeper's Mercy

Brandkeeper's Mercy is a late-game bearer charm tied to high Branded attunement.

What it does

  • Suppresses the Provocation curse once active
  • Requires the bearer to be Branded
  • Requires 99.5% Branded attunement before it fully answers

It represents a rare softening of the Oath rather than a complete removal of burden.

Advanced Bearer Relics

These are heavier, more identity-defining curios with stronger passives and sharper roles.

Oathbound Reliquary

Defensive support, absorption, renewal, and burden scaling.

Chain of the Penitent

Stores damage taken as Penance and turns that stored suffering into a stronger melee answer.

Eye of the Sleepless Witness

A relic of watchfulness rather than raw scouting.

  • Grants night vision
  • While grounded and steady, grants an Oakskin-like resistance effect
  • While moving near hostiles, sharpens the bearer instead of marking enemies with glow

Censer of Hollow Prayer

Nearby monsters are slowed and weakened, while the bearer gains renewal and defensive support in crowds.

Nail of the First Martyr

Repeated strikes build Martyr's Claim, which can become Judged and reward the kill with haste and absorption.

Bound Curios II

Four new bound curios. Like the first set, they sleep unless the bearer is Branded, and most of them work with the Oath's own curses instead of against them.

RelicSlotEffectWhere to find it
Key of the Sealed AbyssCharmBlood Toll drains hunger instead of health. When you are starving, it takes health againAncient City (rare), End City
Knell of the ForswornBeltWhen a hit leaves you below 40% health, monsters within 6 blocks are knocked back and get Weakness I and Slowness I for 5s. 30s cooldownAncient City, Stronghold library
Chalice of the BloodswornCharmMelee hits restore 10% of the damage dealt as health, up to 1.5 hearts per hit. Each heal adds a little hungerBastion Treasure, Woodland Mansion
Scourgeborne AmuletNecklaceTake 6% less damage for each harmful effect on you, up to 30%Nether Fortress, Ominous Trial Chamber

Free-Bound Relics III

Four new relics that work for anyone. The bearer does not need to be Branded.

RelicSlotEffectWhere to find it
Pendant of the Drowned ChoirNecklaceBreath lasts far longer underwater, and you mine underwater at full speedShipwreck treasure, large Ocean Ruins, Trail Ruins (rare)
Phial of Quenched EmbersBeltFire burns on you for half as long, and you take 30% less fire damageDesert Pyramid, Nether Fortress
Elixir of Eternal DuskBeltAt light level 7 or lower, gain +10% movement speed and +15% attack damageAncient City, Stronghold library
Clot of Stubborn IchorCharm+1 max heart. When a hit leaves you below half health, gain Regeneration I for 4s. 20s cooldownTrail Ruins, Trial Chamber rare rewards

The Phial pairs well with the Oath's Living Ember curse, but any wearer can use it.

Rings

The ring line is one of the main crafted progressions in the mod.

Gold Ring → Cyan Ring → Nebula Ring

Ring summary

RingEffectNotes
Gold Ring+1 ArmorStarter crafted ring
Cyan Ring+2 ArmorUpgraded crafted ring
Nebula Ring+3 Armor and extra utilityLate crafted ring and Ruinwake component

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