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Act III: Trial of the Immortals

Ritual bosses, the Cataclysm structures and their eyes, boss by boss.

Theme: High-tier ritual bosses, Cataclysm structures, and world-altering threats.
This act introduces the major bosses from the Cataclysm mod and shifts progression toward:

  • Specialized Eyes that track disturbances
  • Multi-stage structures and arenas
  • Endgame-level combat challenges

Core Setup — Cataclysmic Rumblings

As you return to the Overworld after conquering other realms, your contacts among villages and tribes report:

  • Tremors beneath deserts and frozen wastes
  • Strange constructs awakening in long-abandoned ruins
  • Shadows and serpents haunting the depths of the sea
  • Prisons of souls flickering with necromantic energy

You’ve learned enough tricks with Ender Eyes to imbue them with resonant materials tied to each disturbance, crafting a set of specialized Eyes:

  • Mech Eye – machine and redstone-infused
  • Flame Eye – blaze, nether sand, and infernal metal
  • Void Eye – End-infused, tied to ancient citadels
  • Monstrous Eye – nether metal + lava essence
  • Abyss Eye – frozen magma and drowned stone
  • Desert Eye – relics from arid ruins
  • Cursed Eye – necrotic and phantom-touched

Each Eye points to a Cataclysm structure containing an “immortal” threat. Act III is about tracking down and ending each of those threats.

Eye & Structure Flow (High Level)

  • Cataclysmic Rumblings
    • Craft at least one specialized Eye using an Ender Eye + themed materials.
  • Electric Eye → Ancient Factory → Harbinger
  • Eye of Flames → Burning Arena → Ignis
  • Void Eye → Ruined Citadel → Ender Golem & Guardian
  • The Soul Forge → Netherite Monstrosity
  • Eye of the Abyss → Sunken City → Abyssal Sacrifice → Leviathan
  • Eye of the Desert → Cursed Pyramid → Ancient Remnant
  • Evil Eye → Frosted Prison → Maledictus

Players don’t need to do them in a strict order, but all of them push toward the same theme:
you’re no longer just surviving – you’re cleaning up the cosmic mess left behind.

Boss & Encounter Guide

Netherite Monstrosity — The Soul Forge

Quest: The Netherite Construct
Mod: Cataclysm

How to Track It:

  • Craft the Monstrous Eye using Eye of Ender, four Buckets of Lava, two Netherite Scraps, and two Blackstone.
  • Use the Monstrous Eye to locate the Soul Forge structure.

What You’ll Find:

  • A massive open forge filled with:
    • Chains, lava pits, smelteries, and anvils
    • Menacing constructs working the forge
  • At its heart: the Netherite Monstrosity, a gigantic forged abomination.

Fight Notes:

  • Heavy melee damage, big hitbox, punishing close range
  • Resistant to knockback and fire
  • Recommended:
    • Fire resistance
    • High armor and mobility
    • Ranged options for repositioning between attacks

Ignis — Warrior-God of Flame

Quest: Warrior-God of Flame
Mod: Cataclysm

How to Track It:

  • Craft the Flame Eye with: 3 Blaze Powder, 2 Netherite Scrap, 1 Eye of Ender, and 3 Soul Sand.
  • Use it to find the Burning Arena.

Arena & Ritual:

  • Multifloor arena of brick and lava
  • Lesser gladiators drop Burning Ashes
  • Collect Burning Ashes and place them in the central brazier at the top level

This awakens Ignis, a towering warrior-god forged from flame and rage.

Fight Notes:

  • Constant fire hazards and AOE flames
  • Knock-ups and arena control elements
  • Strongly recommended:
    • Fire Resistance + Fire Protection gear
    • A mix of melee burst and cautious ranged play
    • Extra regen / healing to offset chip damage

Ender Golem & Ender Guardian — Ruined Citadel

Quests:

  • Ambulatory Statues – Ender Golem
  • A Much Larger Ambulatory Statue – Ender Guardian

Mod: Cataclysm

How to Track It:

  • Craft the Void Eye using 2 Endstone Bricks, 2 Purpur Blocks, 2 Purpur Pillars, an Eye of Ender, and 2 Shulker Shells.
  • Use it in the End to locate the Ruined Citadel.

Structure:

  • A fractured, yet well-preserved citadel floating in the End
  • Packed with:
    • Traps on the floors
    • Hostile mobs
    • Living statues and box-like mollusks
    • Plenty of loot

Progression:

  1. Ender Golem – patrols upper or mid levels.
  2. Hidden trap door / deeper descent leads to the arena containing the Ender Guardian.

Fight Notes (Ender Golem):

  • Functions as a mini-boss
  • Melee-focused construct with significant durability

Fight Notes (Ender Guardian):

  • Larger, heavily armed version; now the true boss
  • Expect:
    • Shockwaves
    • High-damage melee
    • Arena-focused patterns
  • Recommended:
    • Feather Falling and mobility
    • Good sustain and ranged options for when it becomes unsafe to stay in melee

The Harbinger — The Wither, Reborn

Quest: The Wither, Reborn
Mod: Cataclysm

How to Track It:

  • Craft the Mech Eye from iron, redstone blocks, and Eye of Ender.
  • Follow it to the Ancient Factory.

Structure:

  • Advanced “ancient tech” facility packed with:
    • Mechanical constructs
    • Redstone machinery
    • Automaton workers

At the largest central chamber sits a dormant mechanized Wither on a dais:
the Harbinger.

How to Awaken It:

  • Feed the construct a Nether Star.

Fight Notes:

  • Hybrid of Wither behavior + mechanical enhancements
  • Expect:
    • Projectile barrages
    • Arena control and potentially environmental hazards
  • Recommended:
    • Wither protection (potions, regen, golden apples)
    • Strong ranged build with burst windows

Ancient Remnant — Cursed Pyramid

Quest: Preserved Remains
Mod: Cataclysm

How to Track It:

  • Craft the Desert Eye from Eye of Ender, 2 Chiseled Sandstone, 1 Gold Ingot, 1 Emerald, 1 Dead Bush, 1 Cactus, 1 Rotten Flesh, and 1 Bone.
  • Use it to locate the Cursed Pyramid.

Structure:

  • Classic sandstone pyramid with:
    • Scorpions
    • Undead and fossilized lizardfolk
    • Deeper chambers housing greater fossilized figures

Ritual:

  • Acquire a Desert Jewel Fragment — available from the Traveling Trader in the quest book.
  • Craft the Necklace of the Desert.
  • Present it as an offering in the inner chamber to awaken the Ancient Remnant.

Fight Notes:

  • Large skeletal reptilian boss with desert-themed attacks
  • Sand, projectiles, and possibly adds
  • Recommended:
    • Good crowd control
    • Mobility + sustain
    • Sand / knockback awareness

The Leviathan — Great Serpent of the Deep

Quest: Great Serpent
Mod: Cataclysm

How to Track It:

  • Craft the Abyss Eye using:
    • Eye of Ender
    • Crying Obsidian
  • Use it to find the Sunken City.

Structure:

  • A drowned metropolis of:
    • Stone colonnades
    • Prismarine streets
    • Alien sea culture (Deeplings and their constructs)

Ritual – Abyssal Sacrifice: To summon the Leviathan, craft Abyssal Sacrifice using:

  • Athame from Deepling Warlocks
  • Coral used in Deepling golem sentries
  • Various ocean-related items (ink, shells, etc.)

Use the sacrifice item at the central altar to call forth The Leviathan.

Fight Notes:

  • Large underwater serpent boss
  • High mobility, wide area attacks
  • Recommended:
    • Water Breathing (potion, enchantments, or gear)
    • Depth Strider / Dolphin’s Grace equivalents
    • Strong trident or ranged option that works underwater

Maledictus — A Compilation of Evil

Quest: A Compilation of Evil
Mod: Cataclysm

How to Track It:

  • Craft the Cursed Eye from an Eye of Ender, 4 Gold Ingots, 2 Phantom Membranes, 1 Rotten Flesh, and 1 Bone.
  • Use it to find the Frozen Penitentiary.

Structure:

  • A frozen prison complex of stone in the wastes
  • Packed with restless spirits and necrotic energies

Boss Trigger:

  • Deep within lies a lone tombstone shrouded in an oppressive miasma.
  • Touching the tombstone:
    • Swirls the dark mist
    • Summons Maledictus, a massive ghost built from many evil souls

Fight Notes:

  • Spectral wings, room-wide darkness effects
  • Composite attacks drawing on multiple “evil” archetypes
  • Recommended:
    • Anti-undead tools (where applicable)
    • Light sources and damage mitigation
    • Balanced build; expect both ranged and melee pressure
    • Defeating him grants you rare loot including Stellothorn, a throwable scythe that returns to you and heals on hit, along with crafting materials for powerful gear and spells.

NightWarden — Powerful multiphase boss

The NightWarden
Screenshot by GameTechBC

Quest: NightWarden

Mod: T.O Magic 'n Extras — Iron's Spells Addon

How to Track It:

  • Craft the Eye of Nothingness, then follow it to the boss.

    Crafting the Eye of Nothingness

  • Found in the End dimension.

Structure:

  • Found only within the Void Cathedral, a rare structure that spawns in the End dimension.

Boss Trigger:

  • Right-clicking him opens a menu with hints about his gimmicks and lore.
  • There are three difficulty options to choose from.
  • You will need Excrucis to trigger him.

Bring counterspell

The NightWarden adapts to incoming damage. Without counterspell you will not be able to dispel that adaptation, and the fight becomes unwinnable.

Fight Notes:

  • He has damage adaptation, lifesteal, and three phases — the first is spell-based, the second is melee. His attacks often require high mobility to dodge.
  • His damage adaptation can be dispelled with counterspell once you meet the requirement.
  • On entering the third phase he casts supernova, which bypasses Abyssal Shroud, deals 10,000 damage, and spawns a massive black hole.

Act III Summary Table

BossLocationKey Item / TriggerTheme
Netherite MonstrositySoul ForgeMonstrous EyeForged nether construct
IgnisBurning ArenaBurning Ashes in brazierFlame gladiator-god
Ender GolemRuined CitadelVoid EyeStone sentinel
Ender GuardianRuined Citadel DepthsDeeper citadel progressEmpowered stone guardian
Harbinger (Wither Reborn)Ancient FactoryNether Star to awakenMechanized Wither
Ancient RemnantCursed PyramidNecklace of the DesertDesert ancestor beast
The LeviathanSunken CityAbyssal SacrificeOceanic world-serpent
MaledictusFrozen PenitentiaryInteract with cursed tombComposite ghost of evil
Night WardenVoid CathedralEye of Nothingness/Excrucisheavy magic

Act III Completion

By the end of Act III, the player should:

  • Have defeated all major Cataclysm “immortal” threats
  • Collected high-tier gear and unique rewards
  • Significantly advanced core stats and skills

From here, only the true End Game remains.

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