Valor
A harsh survival modpack for Minecraft 1.21.1. Start in the stone age, build a character with stats, a role and talents, and clear dungeons with friends.
Valor is a Fabric modpack for Minecraft 1.21.1. On CurseForge it is called Valor RPG.
You start with six hearts, no role and no tools. Make flint tools, light a fire, and stay warm, cool and fed. Then train a role, raise your stats, buy your gear and take a party into the dungeons.
The Main Loop
Three things grow your character. Each one has its own job.
| What | Where it comes from | What it is for |
|---|---|---|
| XP | Fighting, mining, smelting: anything that gives XP. In a dungeon the party shares it | Raising your stats at the Keeper. Each stat level also gives a talent point |
| Coins | Errands, chests, selling, and most of all dungeons | Every weapon and piece of armour, upgrades and repairs at the Smith, inscriptions, role changes, potions and supplies. See Coins and Shops |
| Souls | Your first clear of each dungeon | Opening the next ring of your talent web |
- Wake with nothing
- Six hearts, no role, no tools
- Survive the stone age
- Flint tools, a campfire, warm clothes
- Sit by your fire and go to the Keep
- Raise your stats with XP
- Train a role
- Buy gear with coins
- Upgrade and inscribe it at the Smith
- Earn a dungeon key
- Clear the dungeon with your party
- Coins, and its soul on your first clear
- Open the next ring of your talent web
Installing
Valor is on CurseForge. Install it with the CurseForge app, or any launcher that installs CurseForge modpacks.
Valor uses the Ashen resource pack and the PSX Shader NB shader pack. Shaders are on from the start. To turn them off, open Options > Video Settings > Shader Packs.
Playing With Friends
Valor is built for a party of up to six. Everyone on a server shares the Keep, and whoever walks through a dungeon door with you is your party for that run. See Multiplayer.
Music
The soundtrack is by Louie Zong. The music changes with where you are and what is happening.
Where to Go Next
Starter Guide
Your first hours, the keys to know and the road to the first dungeon.
The Stone Age
Knapping flint, laying out tools, lighting a fire and felling trees.
Survival
Cold, heat, water, seasons, food, and animals that fight back.
The Keep
How to get there from a campfire, who you find there, and the only way out.
Stats
The six stats, raising them with XP at the Keeper, and the gear each one unlocks.
Roles
The five roles, their trainers, training, relearning, changing role and role gear.
Talents
The talent web: points, rings and souls, and every talent of all five roles.
Coins and Shops
Where coins come from, how shops work and who sells what.
The Smith
Upgrading weapons and armour to +5, and repairing them.
Inscriptions
Valor's enchanting: the Scribe, chests, inscribing at the Smith and every role's set.
Dungeons
Finding a gate, earning the key, falling and Raise, and clearing Danse Macabre.
Multiplayer
Servers, parties, shared XP, party frames and why a mixed party wins.
Help and Bug Reports
Report bugs and suggestions in modpack-issues on GitHub. You can also ask on Discord.
