Roles
Valor's five roles: what each one does, its trainer in the Keep, training, relearning and changing role, and the gear each role can use.
A role decides which weapons and armour you can use, which part of the talent web is yours, and what the trainers sell you. You have one role or none. Nobody has one in the stone age. Your role stays when you die.
The Five Roles
| Role | Its job | Trainer | Specializations |
|---|---|---|---|
| Guardian | Takes the hits and keeps enemies on itself | Castellan | Bulwark (shields) or Juggernaut (two-handed weapons) |
| Cleric | Heals, cleanses and brings the fallen back | Monk | Mender (healing over time) or Warder (shields) |
| Warrior | Melee damage | Master-at-Arms | Duelist (light blades and single enemies) or Berserker (heavy weapons and groups) |
| Hunter | Ranged damage, and marking targets for the party | Archery Artisan | Marksman (single targets) or Trapper (traps) |
| Warlock | Curses enemies and holds them still | Magister | Hexer (curses) or Binder (control) |
All five trainers are in the Keep. Each role's talents are listed under Talents.
Training
Talk to a trainer and choose Train me as a Guardian. (or their role). The first training is free.
Read the role's screen. It shows what the role does in a party, its gear, its two specializations, and what the choice means, with what a later change would cost.
Press Confirm to take the role. Back returns you to the trainer.
Stay within 8 blocks of the trainer while the screen is open.
When you confirm:
- Your role's emblem rises before you, with light in the role's colour round you. Nothing can hurt you while it plays, about 4 seconds.
- You get your role's start in the talent web, and the other four starts are shut to you.
- Talent points you earned before training can now be spent.
- The trainer's wares open to you. Choose Show me your wares. to buy your role's weapons and armour.
Relearning
Choose I want to relearn my training. at your own trainer, then Do it. It costs 20 silver.
Every talent point you spent comes back to you, to spend again. You keep your role, its start, your stats and the rings you opened. Relearn to swap your specialization, or to change your path through the web.
If you can't pay, the trainer tells you the cost.
Changing Role
Choose Train me as a Hunter instead. (or their role) at the new role's trainer. It costs 2 gold.
The role's screen comes first. Under If you change now it shows the cost and the coins you carry, the talents and stat levels you would lose, and what stays. Confirm is off when you can't pay.
What a change costs you
You lose every talent you have taken. Only the new role's start remains. Every stat goes back to level 1, and the XP you spent on them is gone. Raise your stats again at the Keeper to earn talent points again.
You keep your coins, items and dungeon progress, and every ring of the talent web you opened. Gear for your old role is no use to you any more.
Role Gear
Most weapons and armour belong to one or more roles. The tooltip names them under the item's name, in red when you can't use it.
| Role | Weapons | Armour |
|---|---|---|
| Guardian | Swords, maces, great hammers, shields | Iron, diamond, netherite; paladin and crusader |
| Cleric | Holy wands, holy staves, maces | Priest and prior robes |
| Warrior | Swords, claymores, double axes, glaives, sickles, the trident | Chainmail, gold, iron, diamond, netherite; warrior and berserker; fur-padded chainmail and armoured ice skates |
| Hunter | Bows, crossbows, spears, the trident, daggers | Chainmail, gold; archer, ranger, rogue and assassin; fur-padded chainmail and armoured ice skates |
| Warlock | Wands, staves, daggers, the frost wand | Wizard, arcane, fire and frost robes |
Only Guardians can use shields.
Open to every role: the flint sword and other flint tools, leather and fur armour, every tool including axes, knives, arrows and other ammunition, and accessories.
Axes are tools, so anyone can chop and fight with one.
Using Gear of Another Role
- You can't attack while either hand holds a weapon of another role.
- You can't draw a bow, raise a shield or use a wand of another role.
- Armour and off-hand items of another role come off. They go into your inventory, or drop at your feet when it is full.
- You can't cast skills while you hold gear of another role.
A line over your hotbar says which role you need, such as Needs the Guardian role.
Gear also needs stats. See Gear Requirements.
