The Smith
The Smith in the Keep: upgrading weapons and armour from +1 to +5, what each step gives and costs, and repairs, which only he does.
The Smith works at the forge in the Keep. Right-click him to open the forge. Put an item in the top slot, then pick a tab: Upgrade, Inscribe or Repair.
- The forge closes if you move more than 8 blocks from him.
- Items left in its slots go back to you when it closes.
- The Inscribe tab writes inscriptions onto gear. See Inscriptions.
Upgrades
Weapons and armour go from +0 to +5, one step at a time. The level shows in the name, such as Iron Sword +3.
| Gear | Each step adds |
|---|---|
| Melee weapons | 4% attack damage |
| Bows and crossbows | 5% ranged damage |
| Wands, staves and robes | 4% spell power |
| Armour and kite shields | 6% armour and toughness |
A +5 piece is about the next tier at +0. An iron sword's 5 attack damage becomes 6, a diamond sword's. An iron chestplate's 6 armour becomes 7.8, and a diamond one has 8.
- Upgrades open inscription slots. Weapons and armour hold one inscription, two at +3 and three at +5.
- Tools, the plain shield and the golden kite shield have nothing to upgrade.
What an Upgrade Costs
Each step costs the item's repair material and coins.
- Material: as many as the step's number, so 1 for +1 and 5 for +5, 15 in all. It is iron ingots for iron gear, gold ingots for gold, diamonds for diamond, netherite scrap for netherite, string for bows and crossbows, and prismarine shards for the trident. Other gear takes what an anvil would repair it with.
- Coins: a share of the item's lowest shop price. +1 costs 15% of it, and each step after costs half as much again. Going from +0 to +5 costs about twice what the item does.
An iron sword, at 20 silver in the shops:
| Step | Iron ingots | Coins |
|---|---|---|
| +1 | 1 | 3 silver |
| +2 | 2 | 4 silver 50 bronze |
| +3 | 3 | 6 silver 80 bronze |
| +4 | 4 | 10 silver 10 bronze |
| +5 | 5 | 15 silver 20 bronze |
| All five | 15 | 39 silver 60 bronze |
The Upgrade tab shows what the next step gives and costs before you pay.
Repairs
Only the Smith repairs weapons and armour. Anvils, grindstones and the crafting grid won't. Tools are still repaired at an anvil.
A repair costs coins only:
- An item worn right down costs 20% of its lowest shop price. One less worn costs less.
- Each upgrade adds 10% to the price.
A fully worn iron sword at +0 costs 4 silver to repair.
Coins and Shops
Valor's money: bronze, silver and gold, where coins come from, what they pay for, how shops work, who sells what, and why weapons and armour are only bought.
Inscriptions
Inscriptions take the place of enchanting in Valor: the Scribe and chests, how the Smith writes them onto gear, slots and levels, and every role's set.
