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The Scorch

The desert past the maze: heat, sandstorms, hordes and sleeping.

An endless desert under an orange sky.

  • Terrain - dunes, hills, mesas, red sand and burnt land, with caves and ores below
  • Ruined cities - small, medium and large cities with streets, collapsed buildings, leaning towers and steel skeletons. Sand dunes cover the edges. Chests on the upper floors contain loot
  • Lonely towers - two to five single ruins stand around every city
  • Highways - elevated roads on pillars connect neighbouring cities, with collapsed sections and parts buried under dunes
  • Outer yard - watchtowers, fences, containers, generators, floodlights and barricades along the maze wall

Heat

During the day, standing in direct sunlight in the Scorch builds up heat. One point of heat equals one second of blazing sun without protection.

A player is exposed when it is day, the player is in the Scorch, the sky is visible from eye level and the player is not in water or rain. Any block above the player's head counts as shade. Outside the sun, heat drops by 3 points per second.

HeatStageEffects
2401Hunger
4202Adds Slowness and Weakness
6003 - Heat strokeAdds 1 damage every 4 seconds

The maximum is 720. Heat stroke is lethal by default and can be limited to one heart in the config.

Protection is worn in any armour slot. The best piece counts.

SourceEffect
Any helmetHeat builds up 50 % slower
Items in maze_escape:heat_immuneNo heat at all

Cooling happens when eating or drinking.

ItemCooling
Water bottle250 (about 4 min of sun)
Any other potion150 (about 2½ min)
Milk bucket150
Honey bottle, melon slice, sweet berries, glow berries, apple60 (about 1 min)

Sandstorms

  • A sandstorm starts every 15 to 30 minutes and lasts 2 to 4 minutes
  • A warning appears in the action bar 20 seconds before it starts
  • Outside: thick sand fog with a view distance of about 18 blocks, wind sounds, blowing sand, Slowness at full strength and spinning compasses
  • Under a roof the storm is barely noticeable
  • Additional husks appear around players who are caught outside

Hordes

  • In the deep Scorch, groups of 2 to 4 husks and skeletons hunt players who are under the open sky
  • Chance every 30 seconds: 40 % at night, 12 % during the day
  • Husks in a horde have Speed I
  • No new horde spawns while 10 or more monsters are within 40 blocks

Sleeping

Beds work only in the Glade and in the Scorch. When every player in the dimension is asleep, the maze clock skips to the next morning. Sleeping in a bed also sets your respawn point.

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