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Datapacks and resource packs

Runestone names, pavilion biomes and retexturing.

Datapacks

Runestone names

New runestones pick their name from data/<namespace>/runestone_names/<file>.json:

{
  "replace": false,
  "names": ["Moonveil", "Stone of Whispers", "Gate of Embers"]
}

All files are merged. "replace": true drops the names loaded before it - use it to replace the built-in list completely. Names longer than 20 characters are skipped.

Pavilion biomes

Wilderness pavilions spawn in the biome tag verox_rpg_runestones:has_structure/ancient_runestone.

Resource packs

The runestone is a GeckoLib model. Resource packs can replace these files:

FileContent
assets/verox_rpg_runestones/geo/runestone.geo.jsonModel
assets/verox_rpg_runestones/animations/runestone.animation.jsonAnimations: dormant, awaken, idle, active, teleport, arrive
assets/verox_rpg_runestones/textures/block/runestone.pngTexture
assets/verox_rpg_runestones/textures/block/runestone_glowmask.pngGlowing pixels while awake - transparent everywhere else
assets/verox_rpg_runestones/textures/block/runestone_dormant.pngStone that fills the glowing spots while dormant - transparent everywhere else
assets/verox_rpg_runestones/models/item/runestone.jsonItem display settings

Keep the bone names when changing the model - the animations rely on them.

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