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Runestones

Awakening, naming and protecting runestones, and the ancient ones found in the world.

Runestones

States

Every player sees each runestone in their own state:

StateWhenWhat you see
DormantYou haven't touched it yetTablets and frame lie scattered on the ground, the crystal rests tilted and low, nothing glows
AwakeningYour first right-clickThe pieces rise one after another, the crystal lifts, the runes light up
IdleYou know itThe crystal floats and turns, the tablets bob in a wave, ring and frame turn against each other
ActiveYou know it and stand within 6 blocksSame as idle, but faster

Two players standing next to each other can see the same runestone asleep and awake. The player who places a runestone knows it right away, global runestones are awake for everyone.

While dormant, only the pile on the ground can be clicked. Once awake, the whole stone can be targeted. The stone only has a low base you can step onto - you never bump into floating pieces.

Names

New runestones get a random name from a list of 200 fantasy names, never one that's already taken. Names are limited to 20 characters. To rename a stone, click the name plate in the ring.

Ownership and protection

BreakRename and change mode
Your own runestoneOwner, operators, creative playersOwner, operators, creative players
Global runestoneOperators, creative players - and the owner if players_can_set_global is trueSame as break
Ancient runestoneOperators, creative playersOperators, creative players

Explosions, water and lava can't destroy runestones, and pistons can't move them. Turning off protect_runestones lets everyone break every runestone. A broken runestone drops itself and disappears from everyone's ring.

Ancient runestones

Pre-built runestones stand in open stone pavilions with a copper roof:

  • Villages: every village has exactly one pavilion - in all vanilla village types and in village mods that use the vanilla house pools
  • Wilderness: rare pavilions on dry land in the Overworld - plains, forests, taiga, jungles, savannas, deserts, badlands, hills, meadows and cherry groves. Never on water

Ancient runestones belong to nobody: everyone can awaken and use them, but only operators and creative players can break or rename them. They get their name the first time someone touches them.

Find the nearest pavilion with /locate structure verox_rpg_runestones:ancient_runestone. Pavilions only generate in newly explored chunks.

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