Travelling
The radial menu, the teleport bubble, taking friends along, global runestones and what travel costs.
The radial menu
| Element | Action |
|---|---|
| Stones | Each stone is a destination with its initials. Hover for name, distance and cost, click to travel |
| Name plate | Shows the current runestone. Click to edit it |
| Center display | Name, distance or dimension, and cost of the hovered stone |
| Arrows / mouse wheel | Turn the page - 8 destinations per page |
| Friends button | Opens the friends menu |
| Shift + drag | Swaps two stones, or moves a stone to the end when dropped on an empty slot |
Colors: your discovered runestones are light blue, global runestones purple, friends' Soul Anchors gold. Soul Anchors always come first. Long names scroll while hovered.
The teleport bubble
Travelling from a runestone builds a sphere of rune light with a radius of 4 blocks around the stone for 2.5 seconds. The tablets and frame fly out and trace the sphere, then snap back into the ring right before the jump. Everyone travelling along glows during the charge.
Travels along: friends, pets, familiars, villagers, animals and horses within 4 blocks of the runestone
Stays behind: enemies, bosses, armor stands, players who aren't your friends and spectators
Companions arrive in the same arrangement around you. Leaving the bubble, dying or logging out cancels the teleport - nothing is paid until the jump.
Rune Tablet
Right-click to open the ring from anywhere. The tablet teleports you instantly and alone - no bubble, no companions. It reaches runestones and Soul Anchors. It costs more than a runestone and goes on cooldown after each jump; the cooldown is shown on the item, survives a relog and also applies in creative mode.
Friends
Open the friends menu from the ring. Type a player name and press Send to send a request - it works for offline players who have joined the server before. Requests appear under Requests, with a counter on the button. If two players request each other, they become friends right away. Friendships are mutual and saved with the world.
Soul Anchor
Wear the Soul Anchor in a charm slot. While you're online, every friend sees you as a destination in their ring and can travel to your current position.
Global runestones
A global runestone appears in every player's ring without being discovered - ideal for spawn hubs and server towns. Switch the mode in the edit screen (Mode: Discovery / Mode: Global) or with /runestones setglobal. Creative players and operators can always do this; with players_can_set_global = true, every owner can do it for their own stones.
When a stone is switched back to discovery, it disappears for everyone who only had it because it was global.
Costs
| Travel from | Cost |
|---|---|
| Runestone | cost.base (default 1) |
| Rune Tablet | rune_tablet.base_cost (default 3) |
On top of that: +1 per cost.blocks_per_extra blocks (default 5000) within the same dimension, or + cost.cross_dimension_extra (default 2) for another dimension.
Costs are paid in Rune Dust. With cost.mode = XP they're paid in experience levels, with NONE travel is free. Creative players always travel for free.
