Codex Reference
Every Codex entry, its advancement or structure ID, how to test it, and the entries that were removed.
Codex Reference
This page lists every entry in the Codex: what it is, the ID the quest checks, and what to do when one will not complete.
How Codex entries work
Each entry is an advancement task. The quest completes the moment the game grants the named advancement, which the mod does when you discover its structure. Nothing else is required.
Entry list
A: The Old Kingdoms
| Entry | Place | Advancement ID |
|---|---|---|
| A-1 | The Bandit Towers | dungeons_arise:find_bandit_towers |
| A-2 | The Illager Fort | dungeons_arise:find_illager_fort |
| A-3 | The Greenwood Pub | dungeons_arise:find_greenwood_pub |
| A-4 | The Shiraz Palace | dungeons_arise:find_shiraz_palace |
| A-5 | The Plague Asylum | dungeons_arise:find_plague_asylum |
| A-6 | The Bathhouse | dungeons_arise:find_bathhouse |
| A-7 | The Merchant Campsite | dungeons_arise:find_merchant_campsite |
| A-8 | The Lighthouse | dungeons_arise:find_lighthouse |
B: Wild Wonders
| Entry | Place | Advancement ID |
|---|---|---|
| B-1 | The Giant Mushroom | dungeons_arise:find_giant_mushroom |
| B-2 | The Mushroom Village | dungeons_arise:find_mushroom_village |
| B-3 | The Mushroom Mines | dungeons_arise:find_mushroom_mines |
| B-4 | The Ceryneian Hind | dungeons_arise:find_ceryneian_hind |
| B-5 | The Aviary | dungeons_arise:find_aviary |
| B-6 | Typhon | dungeons_arise:find_typhon |
| B-7 | The Fishing Hut | dungeons_arise:find_fishing_hut |
| B-8 | The Wishing Well | dungeons_arise:find_wishing_well |
C: Machines and Miracles
| Entry | Place | Advancement ID |
|---|---|---|
| C-1 | The Foundry | dungeons_arise:find_foundry |
| C-2 | The Mechanical Nest | dungeons_arise:find_mechanical_nest |
| C-3 | The Illager Windmill | dungeons_arise:find_illager_windmill |
| C-4 | The Scorched Mines | dungeons_arise:find_scorched_mines |
| C-5 | The Small Blimp | dungeons_arise:find_small_blimp |
| C-6 | The Infested Temple | dungeons_arise:find_infested_temple |
| C-7 | The Abandoned Temple | dungeons_arise:find_abandoned_temple |
| C-8 | The Coliseum | dungeons_arise:find_coliseum |
D: The Deep Roads
| Entry | Place | Checks |
|---|---|---|
| D-1 | The Burning Arena | advancement cataclysm:find_burning_arena |
| D-2 | The Ruined Citadel | advancement cataclysm:find_ruined_citadel |
| D-3 | The Ancient Factory | advancement cataclysm:find_ancient_factory |
| D-4 | The Frosted Prison | advancement cataclysm:find_frosted_prison |
| D-5 | The Acropolis | advancement cataclysm:find_acropolis |
| D-6 | The Trial Chambers | structure minecraft:trial_chambers |
| D-7 | The Woodland Mansion | structure minecraft:mansion |
| D-8 | The End City | advancement minecraft:end/find_end_city |
E: The Old World (bonus)
| Entry | Place | Advancement ID |
|---|---|---|
| E-1 | The Bandit Village | dungeons_arise:find_bandit_village |
| E-2 | The Illager Campsite | dungeons_arise:find_illager_campsite |
| E-3 | The Mushroom House | dungeons_arise:find_mushroom_house |
| E-4 | The Undead Pirate Ship | dungeons_arise:find_undead_pirate_ship |
| E-5 | The Heavenly Challenger | dungeons_arise:find_heavenly_challenger |
| E-6 | The Heavenly Conqueror | dungeons_arise:find_heavenly_conqueror |
| E-7 | The Heavenly Rider | dungeons_arise:find_heavenly_rider |
How rare are these places?
All of the mod's major structures share one placement grid, and so do all of its minor structures.
| Kind | Spacing | Separation | Meaning |
|---|---|---|---|
| Major structures | 50 chunks | 45 chunks | At most one major structure per roughly 800 by 800 block area, chosen from about 33 types |
| Minor structures | 45 chunks | 40 chunks | At most one minor structure per roughly 720 by 720 block area |
Bathhouse, Fishing Hut, Lighthouse, Wishing Well and Abandoned Temple are minor structures. Everything else from the mod is major. So any single major structure can be a long trip. Do not hunt one at a time; explore, and check entries off as you go.
When an entry will not complete
1. Make sure the structure is real
Type this and press Tab to see the mod's structure list:
/locate structure dungeons_arise:Pick the one you are looking for. The structure names in the mod's config are, for example, greenwood_pub, merchant_campsite, mushroom_mines, illager_windmill, scorched_mines and typhon.
2. Test the advancement (admins)
/advancement grant @s only dungeons_arise:find_greenwood_pubIf the quest completes, the quest is fine and the advancement simply was not triggering. That command is also a safe way to unstick a player.
To undo a test:
/advancement revoke @s only dungeons_arise:find_greenwood_pub3. Check the advancement exists
Run /advancement grant @s only dungeons_arise: and press Tab. If an ID is missing from the list, the mod does not have it, and no quest can complete from it.
Removed entries
Four entries were removed because players could not complete them. They have been replaced, and the quest IDs were kept, so no one loses progress.
| Old entry | Old advancement | Replaced with | Likely reason |
|---|---|---|---|
| A-3 Keep Kayra | find_keep_kayra | Greenwood Pub | A rare major structure; the advancement may not fire in this version |
| A-7 Monasteries | find_monasteries | Merchant Campsite | The mod's structure is named monastery, not monasteries |
| B-3 Thornborn Towers | find_thornborn_towers | Mushroom Mines | A rare major structure; the advancement may not fire in this version |
| C-3 Mining System | find_mining_system | Illager Windmill | The mod's structure is named mining_complex, not mining_system |
If you tell the pack team an entry that still does not work, they can swap it the same way.
