The Acts
Overview of Acts I to VII and how every boss lane works.
The Acts
The story is told in Acts. Each Act is a chapter of your quest book with its own voice, bosses and rewards.
| Act | Title | What it is | Page |
|---|---|---|---|
| I | The Shadowfall | The tutorial: survive, iron, magic, the Nether | Getting Started |
| II | The Ledger Opens | Coins, contracts, the Oath | Act II |
| III | Seal of Steel | Nine arena bosses | Act III |
| IV | Seal of the Wild | Six titans and wyrms | Act IV |
| V | Seal of Ages | The four vanilla ancients | Act V |
| VI | Seal of Ruin | Eight Cataclysm thrones | Act VI |
| VII | The Crownfall | The finale | Act VII |
Only Act II must come first. Acts III to VI can be done in any order. Act VII needs all four Seals.
The boss lane
Every boss is a four-step lane. Read left to right in the quest book.
| Step | Shape | Meaning |
|---|---|---|
| Locate | Diamond | Find the place, or gather the item that points to it |
| Prepare | Rounded square | Collect the supplies that fight needs |
| Awaken | Circle | Clear the approach or complete the ritual |
| Slay | Hexagon | Kill the boss |
Each step pays small rewards. The Slay step pays coins, XP levels and a piece of gear.
Nothing in a lane is a "click to continue" quest. Every step is a real task: discover a place, hold items, kill mobs, or complete an advancement.
How to read a boss table
| Column | Meaning |
|---|---|
| Locate | What to find or reach |
| Prepare | Items to hold |
| Awaken | What to clear, hold or summon |
| Reward | Gold, XP levels and the gear piece |
Field Work
Most Acts also have optional Field Work quests. They pay well, and they are a good use of downtime between bosses.
Seal finales
Every Seal ends with a finale that pays big, unlocks part of the Vault, and reveals a letter from Queen Isolde.
Before you fight anything
- Check your gear locks.
- Carry golden apples, ender pearls and a totem.
- Set your dodge key and use it.
- Mark the arena on your map.
