The Acts
Overview of Acts I to VII and how every boss lane works.
The story is told in Acts. Each Act is a chapter of your quest book with its own voice, bosses and rewards.
| Act | Title | What it is | Page |
|---|---|---|---|
| I | The Shadowfall | The tutorial: survive, iron, magic, the Nether | Getting Started |
| II | The Ledger Opens | Coins, contracts, the Oath | Act II |
| III | Seal of Steel | Nine arena bosses | Act III |
| IV | Seal of the Wild | Six titans and wyrms | Act IV |
| V | Seal of Ages | The four vanilla ancients | Act V |
| VI | Seal of Ruin | Eight Cataclysm thrones | Act VI |
| VII | The Crownfall | The finale | Act VII |
Only Act II must come first. Acts III to VI can be done in any order. Act VII needs all four Seals.
The boss lane
Every boss is a four-step lane. Read left to right in the quest book.
| Step | Shape | Meaning |
|---|---|---|
| Find | Diamond | Find the lair, discover the structure or reach the place |
| Requirement | Rounded square or circle | What the lair really demands: a key, an eye, an offering, a mini-boss. Only some bosses have one |
| Slay | Hexagon | Kill the boss |
There are no filler steps. If a boss needs nothing before you fight it, its lane is just Find and Slay.
The Slay quest holds the briefing: what to bring and how the fight works. It also pays the big reward: coins, XP levels, a skill level and a piece of gear.
Optional goals
Most Seals also have optional goals: gear kits and hunts that pay well but never block anything.
Seal finales
Every Seal ends with a finale. It pays big, unlocks part of the Vault, gives you a full armor set from a different mod, and reveals a letter from Queen Isolde.
Before you fight anything
- Check your gear locks.
- Carry golden apples, ender pearls and a totem.
- Set your dodge key and use it.
- Mark the arena on your map.
