Side Quests
Quests off the Road: freeing captives, stopping caravans and holding a village against raiders.
Side quests sit beside The Road. You start one by talking to someone, or by running into something. A gold ! over someone's head means they have a side quest for you.
- Press G and open the Side Quests tab. It lists the side quests you have started, with their task and reward, and the ones you have finished.
- A toast names each side quest as it starts. When you finish one, you get its reward and a plaque.
- What you did before a side quest started counts, as on the Road.
- Starting your first side quest also finishes Odd Jobs, the Road's fourth quest.
The Side Quests
| Side quest | How it starts | Task | Reward |
|---|---|---|---|
| Cell Out | Talk to a captive in a pillager castle | Free 3 captives from pillager castles | 10 emeralds |
| Highway Robbery | A pillager caravan spots you | Defeat the leader of a pillager caravan | 10 emeralds |
| Hold the Line | Ask a guard "Need a hand?" | Arm a villager to make a guard, then defend a village from a raid | 10 levels |
Captives
Pillagers hold castles and forts, and two towns are occupied: their townsfolk are captives. A captive talks about where they are and has no trades.
- While an illager is within 16 blocks of a captive, they won't leave. Clear the area first.
- Then tell them they're free. They thank you, think better of you, and live as an ordinary villager from then on.
- Illagers don't attack their captives.
Guards
Villages have guards. Right-click one to talk.
- Let me see your gear: opens the guard's equipment. Guards show it only once the village trusts you, or while you have Hero of the Village.
- Making a guard: sneak and right-click a villager without a trade, or a nitwit, while holding a sword or a crossbow. The weapon is theirs.
Commands
For operators, permission level 2.
| Command | What it does |
|---|---|
/fantasticore side get <player> | Shows each side quest as not started, on (with its step) or done |
/fantasticore side start <player> <quest> | Starts a side quest: cell_out, highway_robbery or hold_the_line |
/fantasticore side reset <player> | Takes every side quest back |
