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The Twelve Eyes

How the End portal works in Fantasy MC: the twelve eyes, which boss holds each one, and the rite that opens the portal.

The End portal needs 12 different eyes. Each eye is held by one boss. Defeat all twelve, then right-click a portal frame and the eyes fly into the frames.

An eye is never an item. It becomes part of you when you earn it. You can't lose it, drop it or find it any other way.

Who Holds Each Eye

EyeFabricNeoForge
Gilded EyeValkyrie QueenValkyrie Queen
Radiant EyeSun SpiritSun Spirit
Cold EyeNight LichFrostmaw
Molten EyeNether GauntletIgnis
Cursed EyeThe Decaying KingNetherite Monstrosity
Restless EyeFrenzied ShadeMaledictus
Sunken EyeGhost of Captain CorneliaScylla
Abyssal EyeVoid BlossomThe Leviathan
Ashen EyeMonarch of ChaosThe Harbinger
Iron EyeReturning KnightFerrous Wroughtnaut
Forgotten EyeFallen IconAncient Remnant
Ember EyeDay Stalker and Night ProwlerUmvuthi, the Sunbird

See Bosses for where each one is and how to start the fight.

Earning an Eye

The eye rises from the boss's body and flies into you. A toast shows when it lands.

  • A player must have hurt the boss in its last 5 seconds. A boss that dies to lava alone gives nothing.
  • Every player within 48 blocks of the boss when it dies gets the eye. Fight together and you all earn it.
  • If you leave or go too far away while the eye is on its way, you still get it.
  • You can fight a boss again. Each player only needs its eye once.

Novice difficulty

Fantasy MC calls Peaceful difficulty Novice. On Novice these bosses disappear without dying, so they give no eye.

Tracking Your Eyes

The panel left of your inventory has twelve sockets. Each eye you earn fills one.

Hover over an empty socket to see ??? and which boss holds that eye. The panel hides while the recipe book is open, on a window too narrow to fit it, and in creative.

The eye sockets beside the inventory, with a tooltip saying Held by Frenzied Shade

The eyes also have their own tab in the Advancements screen, called The Twelve Eyes.

The Rite

Earn all twelve eyes.

Find a stronghold. Throw Eyes of Ender to find one, as in vanilla. The portal frames there are empty.

Right-click a portal frame. Don't sneak. Use your main hand.

Watch the eyes. They leave you, circle above the frames, and drop in one by one. The portal then opens.

Twelve eyes circling above an End portal in a stronghold

Nothing is used up. You keep your eyes. Only the player who clicks needs all twelve.

If It Doesn't Work

What you seeWhat it means
7 of 12 eyesYou don't have all twelve yet. The first number is how many you have.
These frames make no portalThe frames don't form a full ring.

An Eye of Ender does not fit a frame. Eyes can't be placed by hand.

For Server Owners

These commands need permission level 2. A command grant skips the eye's flight.

The command names of the eyes, in the order of the table above, are evil, old, cold, nether, cursed, undead, black, witch, wither, corrupted, magical and lost.

CommandWhat it does
/fantasticore eyes list <player>Lists a player's eyes
/fantasticore eyes grant <player> <eye|all>Gives an eye, or all of them
/fantasticore eyes revoke <player> <eye|all>Takes an eye away, or all of them

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