The Twelve Eyes
How the End portal works in Fantasy MC: the twelve eyes, which boss holds each one, and the rite that opens the portal.
The End portal needs 12 different eyes. Each eye is held by one boss. Defeat all twelve, then right-click a portal frame and the eyes fly into the frames.
An eye is never an item. It becomes part of you when you earn it. You can't lose it, drop it or find it any other way.
Who Holds Each Eye
| Eye | Fabric | NeoForge |
|---|---|---|
| Gilded Eye | Valkyrie Queen | Valkyrie Queen |
| Radiant Eye | Sun Spirit | Sun Spirit |
| Cold Eye | Night Lich | Frostmaw |
| Molten Eye | Nether Gauntlet | Ignis |
| Cursed Eye | The Decaying King | Netherite Monstrosity |
| Restless Eye | Frenzied Shade | Maledictus |
| Sunken Eye | Ghost of Captain Cornelia | Scylla |
| Abyssal Eye | Void Blossom | The Leviathan |
| Ashen Eye | Monarch of Chaos | The Harbinger |
| Iron Eye | Returning Knight | Ferrous Wroughtnaut |
| Forgotten Eye | Fallen Icon | Ancient Remnant |
| Ember Eye | Day Stalker and Night Prowler | Umvuthi, the Sunbird |
See Bosses for where each one is and how to start the fight.
Earning an Eye
The eye rises from the boss's body and flies into you. A toast shows when it lands.
- A player must have hurt the boss in its last 5 seconds. A boss that dies to lava alone gives nothing.
- Every player within 48 blocks of the boss when it dies gets the eye. Fight together and you all earn it.
- If you leave or go too far away while the eye is on its way, you still get it.
- You can fight a boss again. Each player only needs its eye once.
Novice difficulty
Fantasy MC calls Peaceful difficulty Novice. On Novice these bosses disappear without dying, so they give no eye.
Tracking Your Eyes
The panel left of your inventory has twelve sockets. Each eye you earn fills one.
Hover over an empty socket to see ??? and which boss holds that eye. The panel hides while the recipe book is open, on a window too narrow to fit it, and in creative.
The eyes also have their own tab in the Advancements screen, called The Twelve Eyes.
The Rite
Earn all twelve eyes.
Find a stronghold. Throw Eyes of Ender to find one, as in vanilla. The portal frames there are empty.
Right-click a portal frame. Don't sneak. Use your main hand.
Watch the eyes. They leave you, circle above the frames, and drop in one by one. The portal then opens.
Nothing is used up. You keep your eyes. Only the player who clicks needs all twelve.
If It Doesn't Work
| What you see | What it means |
|---|---|
7 of 12 eyes | You don't have all twelve yet. The first number is how many you have. |
These frames make no portal | The frames don't form a full ring. |
An Eye of Ender does not fit a frame. Eyes can't be placed by hand.
For Server Owners
These commands need permission level 2. A command grant skips the eye's flight.
The command names of the eyes, in the order of the table above, are evil, old, cold, nether, cursed, undead, black, witch, wither, corrupted, magical and lost.
| Command | What it does |
|---|---|
/fantasticore eyes list <player> | Lists a player's eyes |
/fantasticore eyes grant <player> <eye|all> | Gives an eye, or all of them |
/fantasticore eyes revoke <player> <eye|all> | Takes an eye away, or all of them |
