Origins
Every origin in Fantasy MC, what it does better and worse, how origin skins work, and how to change your origin.
Every player picks an origin, a fantasy race, on first joining. The screen can't be closed until you choose.
Each edition has seven origins. Four are in both.
At a Glance
| Origin | Edition | Size | Specialty |
|---|---|---|---|
| Human | Both | 1 | Swords and spears |
| Dwarf | Both | 0.75 | Axes and crossbows |
| Wood Elf | Both | 1.05 | Bows |
| Ogre | Both | 1.33 | Heavy weapons |
| High Elf | Fabric | 1.1 | Magic |
| Halfling | Fabric | 0.6 | Daggers |
| Orc | Fabric | 1.1 | Heavy weapons |
| Dark Elf | NeoForge | 1.05 | Magic |
| Goblin | NeoForge | 0.6 | Daggers |
| Troll | NeoForge | 1.25 | Heavy weapons |
Size is how big you are compared to a normal player. It changes your model, your hitbox and your eye height.
- At 1.25 and above you crouch through doors and two-high tunnels.
- At 0.6 you can crouch through one-high gaps.
Specialty is 10% more damage with the listed weapons, in melee and with arrows. A thrown javelin gets no bonus. A Magic specialty is 10% more spell power in all six schools instead.
You can use any weapon with any origin. Every weapon in the pack belongs to one specialty. See Arsenal & Combat.
Origins have no abilities to press. Everything below works on its own.
Both Editions
Human
Ordinary folk, at home anywhere.
- Specialty: swords, spears, javelins, glaives and tridents
- Strengths and weaknesses: none
Dwarf
Short and sturdy, at home under the mountain.
- Specialty: axes and crossbows
- Strengths: two more hearts, mines 20% faster, sees in the dark
- Weakness: sinks in water
Wood Elf
Swift hunters of the deep forest.
- Specialty: bows, longbows, shortbows and blowguns
- Strength: moves 5% faster
- Weaknesses: one heart fewer, doesn't eat meat
Ogre
The biggest of them all, and the slowest.
- Specialty: double axes, maces, hammers and gauntlets
- Strengths: four more hearts, 30% knockback resistance, 0.75 blocks more reach
- Weaknesses: crouches through doorways, moves 10% slower, attacks 10% slower, gets hungry faster
Fabric
High Elf
Tall, proud and steeped in old magic.
- Specialty: Magic, 10% more spell power
- Strength: takes 25% less damage from magic
- Weaknesses: two hearts fewer, 15% slower at 15 armor points or more, which is full iron armor
Halfling
Small, lucky and fond of a good meal.
- Specialty: daggers, sickles and knives
- Strengths: crouches through one-block gaps, finds better loot, food lasts longer, sculk doesn't hear its steps
- Weaknesses: two hearts fewer, 0.5 blocks less reach
Orc
Big and hard to put down.
- Specialty: double axes, maces, hammers and gauntlets
- Strength: two more hearts
- Weaknesses: attacks 5% slower, villagers ask a fifth more
NeoForge
Dark Elf
Elves of the deep places.
- Specialty: Magic, 10% more spell power
- Strengths: sees in the dark, turns invisible while sneaking at light level 7 or less
- Weakness: weakened in sunlight, by day under the open sky, except in rain
Goblin
Small and quick to strike.
- Specialty: daggers, sickles and knives
- Strengths: crouches through one-block gaps, moves 10% faster, piglins leave it alone
- Weaknesses: two hearts fewer, 0.5 blocks less reach
Troll
Huge and slow to die.
- Specialty: double axes, maces, hammers and gauntlets
- Strengths: three more hearts, 0.5 blocks more reach, heals 1 health every 3 seconds while hurt and fed above 6 food
- Weaknesses: crouches through doorways, takes 50% more fire damage, gets hungry faster
Origin Skins
Your character wears a skin of your origin. Other players see it too.
- Male or female: Most origins have a male and a female skin. Pick one with the ♂ and ♀ icons on the portrait in the origin screen. Until you pick, the game goes by your own skin: slim arms get the female skin.
- One skin: Dwarf, Troll and Ogre have one skin.
- Your own skin: Turn off the switch on the portrait. Everyone then sees your own skin. Your cape and elytra stay yours either way.
Press U in game to see your own origin. The switch works there, but the ♂ and ♀ icons are not shown. To change between male and female, use the screen an Orb of Origin opens.
Changing Your Origin
An Orb of Origin lets you choose again.
- In survival it is found only in ancient city chests. Each chest has a 2% chance, which is about one orb in every two or three cities.
- Use the orb to open the screen. If you close the screen, you keep the orb.
- The orb is used up only when you pick a different origin.
- Changing the ♂ and ♀ icons or the skin switch on this screen does not use up the orb.
For Server Owners
These commands need permission level 2.
| Command | What it does |
|---|---|
/fantasticore origin get <player> | Shows a player's origin |
/fantasticore origin set <player> <origin> | Sets a player's origin |
/fantasticore origin choose <player> | Clears a player's origin and asks them to choose |
