Tiered Gear and Reforging
Every weapon, tool, armor piece and accessory rolls a rarity. What each rarity does, how to reforge at the anvil, and how Tuning Ingots and Runes steer the roll.
No two blades leave the forge the same. The smith only decides how many times to try.
Arcadia runs Tiered More. Weapons, tools, armor, shields, bows, elytra, fishing rods and accessories each carry a rarity: a small set of bonuses, or penalties, on top of the item's own stats. The rarity is part of the item's name, in the rarity's colour: a Legendary Diamond Sword has a gold name.
Gear rolls a rarity when you craft it, find it in a chest, take it from a mob or buy it from a villager. If you don't like the roll, reforge it.

The rarities
| Rarity | Colour | Chance on a new item | What it means |
|---|---|---|---|
| Common | Gray | 50% | Penalties only |
| Uncommon | Dark green | 32% | Smaller penalties, sometimes one small bonus |
| Rare | Blue | 11% | A mix: a bonus and a penalty |
| Epic | Purple | 6% | Bonuses only |
| Legendary | Gold | 2% | Big bonuses |
| Unique | Pink | Never by chance | The best rolls in the game. Only a Unique Tuning Ingot makes one |
Elytra and fishing rods roll Common a little less often: 41% Common, 37% Uncommon, 12% Rare, 7% Epic, 2.5% Legendary.
Each rarity has several versions per kind of gear, so two Epic swords can have different bonuses. The full lists are under Every roll.
How to reforge
Reforging rerolls an item's rarity. It happens at a vanilla anvil.
The screen shows the possible results before you reforge. A reforge rolls Common a little less often than a new item does, and higher Luck makes better rarities more likely.

After the reforge, the sword has its new rarity, and the diamond and the shard are gone:

Base materials
| Gear | Base material |
|---|---|
| Tools, swords and armor | What repairs it in an anvil: iron for iron gear, diamond for diamond, and a modded set's own material |
| Bow and fishing rod | String |
| Crossbow | Iron Ingot |
| Trident | Prismarine Crystals |
| Elytra | Phantom Membrane |
| Accessories (rings, necklaces, charms, relics) | Lapis Lazuli |
| Anything else, such as modded bows and gear with no repair material | Flint |
Flint covers gear that no anvil can repair, such as the Oathbound Sin Weapons, the Block Factory Knight armor, the Umvuthana masks and the Eidolon weapons.

Requires Full Durability
A damaged item can't be reforged. Repair it at the anvil or with Mending first.
Additions
Amethyst Shard
The standard addition. A plain reroll at the normal odds.
Tuning Ingots
A Tuning Ingot picks the rarity. Reforge with a Rare Tuning Ingot and the item comes out Rare, every time. Only the version inside that rarity is left to chance.

They turn up in chests: dungeons, mineshafts, desert pyramids, jungle temples, woodland mansions, strongholds, buried and shipwreck treasure, Nether fortresses, bastions and End cities.
| Ingot | Chance per chest | Amount |
|---|---|---|
| Common | 30% | 1 to 5 |
| Uncommon | 20% | 1 to 4 |
| Rare | 15% | 1 to 3 |
| Epic | 7.5% | 1 to 2 |
| Legendary | 3.5% | 1 to 2 |
| Unique | 1% | 1 |
Ingots also craft upward: Common → Uncommon → Rare → Epic → Legendary → Unique.
Four of one rarity make one of the next, up to Epic:
CCommon Tuning Ingot (makes an Uncommon one; the same shape takes Uncommon to Rare and Rare to Epic)
Five Epic ingots make a Legendary:
EEpic Tuning Ingot
A Unique ingot takes one of every lower ingot and two Legendary ones:
CCommon Tuning IngotUUncommon Tuning IngotRRare Tuning IngotEEpic Tuning IngotLLegendary Tuning Ingot
Runes
Runes go in the addition slot in place of a shard and tilt the odds without fixing the result.
| Rune | What it does |
|---|---|
| Sandstone Rune | Never better than Uncommon |
| Steel Rune | Triples the chance of Rare |
| Ember Rune | At least Rare, and pushes the roll toward higher rarities |
| Amber Rune | Pushes the roll hard toward the rarest results |
Hold Left Alt over a rune to see exactly what it does to the roll.

Runes drop from bosses (60% chance, up to six at once), and turn up in dungeon, mineshaft, stronghold, temple and outpost chests, in Ancient City, End City and bastion treasure, and now and then in village chests or as a Hero of the Village gift.
The other runes do nothing here
Tiered More's other runes (Arcane, Crimson, Frost, Shadow, Obsidian and Verdant) add imprints and special effects to gear. Arcadia turns imprints and effects off, so those runes have no use.
Accessories
Rings, necklaces, charms and relics use their own list. Each rolls one name, shown in blue, or in red when it is cursed:
| Name | Bonus |
|---|---|
| Hasty | +5% block breaking speed |
| Healthy | +1.25% max health |
| Lucky | +2% luck |
| Quick | +2% speed |
| Strong | +5% knockback |
| Warding | +1% armor |
| Wild | +1% attack damage |
| Sadistic (cursed) | +2.5% attack damage, −3.5% armor |
| Tiny (cursed) | You shrink 5%, +4% speed, −5% max health |
Reforge an accessory with Lapis Lazuli as its base material. A cursed accessory can't be reforged until you lift the curse: buy a Blessed Scroll from Provisions in The Vault (3 gold, from v1.1.8) and drag it onto the accessory in your inventory.


Tips
- Enchantments stay. Reforging changes only the rarity.
- Save Tuning Ingots for gear you'll keep. A Legendary ingot on an iron sword is wasted once you move to diamond.
- Steel and Ember Runes are the cheap way to a Rare or better while you wait for ingots.
- Boss loot is the rune farm. The bosses in The Acts often drop several.
Every roll
What each rarity can give, by kind of gear. One heart is 2 health.
| Rarity | It rolls one of these |
|---|---|
| Common | −30% damage, −15% crit chance, −2 luck −30% damage, −15% crit chance, −30% durability −15% crit chance, −30% durability, −2 luck −30% damage, −30% durability, −2 luck |
| Uncommon | −15% damage, −5% crit chance, −1 luck −15% damage, −5% crit chance, −15% durability −5% crit chance, −15% durability, −1 luck −15% damage, −15% durability, −1 luck |
| Rare | +5% damage, −5% crit chance, +1 luck −5% damage, +5% crit chance, +10% durability −5% crit chance, +10% durability, −1 luck +5% damage, −10% durability, −1 luck |
| Epic | +10% damage, +10% crit chance, +1 luck +10% damage, +10% crit chance, +20% durability +10% crit chance, +20% durability, +1 luck +10% damage, +20% durability, +1 luck |
| Legendary | +20% damage, +15% crit chance, +2 luck +20% damage, +15% crit chance, +30% durability +15% crit chance, +30% durability, +2 luck +20% damage, +30% durability, +2 luck |
| Unique | +30% damage, +20% crit chance, +3 luck, +0.5 attack reach +30% damage, +20% crit chance, +50% durability +20% crit chance, +50% durability, +3 luck +30% damage, +50% durability, +3 luck |
| Rarity | It rolls one of these |
|---|---|
| Common | −30% ranged damage, −20% crit chance, −30% durability −30% ranged damage, −20% crit chance, −20% speed −20% crit chance, −30% durability, −20% speed −30% ranged damage, −30% durability, −20% speed |
| Uncommon | −15% ranged damage, −10% crit chance, −15% durability −15% ranged damage, −10% crit chance, −10% speed −10% crit chance, −15% durability, −10% speed −15% ranged damage, −15% durability, −10% speed |
| Rare | +5% ranged damage, −5% crit chance, +5% durability −5% ranged damage, +5% crit chance, +5% speed +5% crit chance, −5% durability, −5% speed +5% ranged damage, −5% durability, −5% speed |
| Epic | +15% ranged damage, +10% crit chance, +15% durability +15% ranged damage, +10% crit chance, +5% speed +10% crit chance, +10% durability, +5% speed +15% ranged damage, +15% durability, +5% speed |
| Legendary | +30% ranged damage, +20% crit chance, +30% durability +30% ranged damage, +20% crit chance, +10% speed +20% crit chance, +30% durability, +10% speed +30% ranged damage, +30% durability, +10% speed |
| Unique | +50% ranged damage, +30% crit chance, +50% durability +50% ranged damage, +30% crit chance, +20% speed +30% crit chance, +50% durability, +20% speed +50% ranged damage, +50% durability, +20% speed |
| Rarity | It rolls one of these |
|---|---|
| Common | −30% durability, −1 heart −30% durability, −20% speed −50% durability −2 armor, −30% durability |
| Uncommon | +1 armor, −25% durability −1 armor, +0.5 hearts +10% durability, −5% speed −1 armor, +0.5 hearts |
| Rare | +1 armor, −0.5 hearts, −20% durability −1 armor, +1 heart, +5% speed +20% durability, −0.5 hearts, +5% speed +2 armor, +1 toughness, −5% speed |
| Epic | +1 toughness, +20% durability, +1 heart +1 toughness, +20% durability, +5% speed +2 armor, +0.5 hearts, +5% speed +1 armor, +2 toughness, +20% durability |
| Legendary | +2 armor, +1 toughness, +2 hearts +2 armor, +2 toughness, +30% durability +2 armor, +1 heart, +10% speed +2 hearts, +1 toughness, +30% durability |
| Unique | +4 armor, +2 toughness, +3 hearts +4 armor, +3 hearts, +10% speed +4 armor, +50% durability, +3 hearts +4 armor, +2 toughness, +50% durability, +10% speed |
| Rarity | It rolls one of these |
|---|---|
| Common | −2 armor, −30% durability, −2 hearts −30% durability, −2 hearts, −20% speed −2 armor, −30% durability, −20% speed −2 armor, −2 hearts, −20% speed |
| Uncommon | −1 armor, −10% durability, −1 heart −10% durability, −1 heart, −10% speed −1 armor, −10% durability, −10% speed −1 armor, −1 heart, −10% speed |
| Rare | +1 armor, −10% durability, +0.5 hearts +10% durability, +0.5 hearts, −5% speed +1 armor, +10% durability, −5% speed +1 armor, +0.5 hearts, −5% speed |
| Epic | +1 armor, +15% durability, +1 heart +15% durability, +1 heart +1 armor, +15% durability +2 armor, +1.5 hearts |
| Legendary | +2 armor, +30% durability, +2 hearts +30% durability, +2 hearts, +5% speed +2 armor, +30% durability, +5% speed +2 armor, +2 hearts, +5% speed |
| Unique | +4 armor, +50% durability, +3 hearts +50% durability, +3 hearts, +10% speed +4 armor, +50% durability, +10% speed +4 armor, +3 hearts, +10% speed |
| Rarity | It rolls one of these |
|---|---|
| Common | −30% durability, −10% speed, −2 reach −30% durability, −20% mining speed, −2 reach −20% mining speed, −10% speed, −2 reach −30% durability, −20% mining speed, −10% speed |
| Uncommon | −20% durability, −1 reach −20% durability, −5% speed −10% mining speed, −5% speed −10% mining speed, −1 reach |
| Rare | −20% durability, +1 reach +20% durability, −5% speed +10% mining speed, −5% speed −10% mining speed, +1 reach |
| Epic | +20% durability, +1 reach +20% durability, +5% speed +10% mining speed, +5% speed +10% mining speed, +1 reach |
| Legendary | +30% durability, +5% speed, +2 reach +30% durability, +20% mining speed, +2 reach +20% mining speed, +5% speed, +2 reach +30% durability, +20% mining speed, +5% speed |
| Unique | +50% durability, +10% speed, +3 reach +50% durability, +30% mining speed, +3 reach +30% mining speed, +10% speed, +3 reach +50% durability, +30% mining speed, +10% speed |
| Rarity | It rolls one of these |
|---|---|
| Common | −30% durability, −1 heart −30% durability, −20% speed |
| Uncommon | −25% durability +10% durability, −5% speed |
| Rare | −0.5 hearts, −20% durability +1 heart, +5% speed |
| Epic | +20% durability, +1 heart +20% durability, +5% speed |
| Legendary | +1 heart, +10% speed +2 hearts, +30% durability |
| Unique | +3 hearts, +10% speed +50% durability, +3 hearts |
| Rarity | It rolls one of these |
|---|---|
| Common | −3 luck −20% durability, −2 luck |
| Uncommon | −2 luck −15% durability, −1 luck |
| Rare | −1 luck +10% durability, −0.5 luck |
| Epic | +1 luck +30% durability |
| Legendary | +1.5 luck +30% durability, +1 luck |
| Unique | +2 luck +50% durability, +1.5 luck |
