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Enchanting

How Legacies rebuilds enchanting and repairing around a new enchanting attributes system.

Vanilla Minecraft's enchanting system is well-known, iconic, and arguably flawed. Legacies aims to tackle these inherent design flaws in Enchanting and Repairing without making them unrecognisable - a rebalance doesn't mean the core people enjoy has to be abolished.

In Legacies, enchanting is greatly expanded through the introduction of a new enchanting attributes system, alongside a ton of other changes and new enchantments to discover.

Using the Enchanting Table

Enchanting Tables

  • requires bookshelves in order to function
  • can now re-enchant already enchanted items up to the enchanting limit
  • the pool of available enchantments is highly customisable, and determined by a new set of enchanting attributes

Enchanting Attributes

  • Mana - primary attribute which represents classic magic & enchantments (ie sharpness, efficiency, physical protection)
  • Frost - primary attribute which represents cold magic (ie icebound, frostbite, chilled)
  • Scorch - primary attribute which represents fire magic (ie smiting, flame, blazing)
  • Flow - sub-attribute of mana & frost which represents water & movement (ie depth strider, respiration, quickstep)
  • Chaos - sub-attribute of frost & scorch which represents an unpredictable combination of elements (ie thorns, elemental protection, entropy)
  • Greed - sub-attribute of scorch & mana which represents a need for treasure (ie fortune, looting, luck of the sea)
  • Might - sub-attribute of all 3 primary attributes which represents strength (ie knockback, riptide, cleaving)
  • Corruption - represents the chance to receive a curse, defaults to 0
  • Divinity - represents the chance to receive a blessing, defaults to 0

Bookshelves

  • the vanilla Bookshelf slightly increases all attributes, excluding Corruption & Divinity
  • the Arcane Bookshelf increases Mana & its sub-attributes and is crafted with calcite
  • the Glacial Bookshelf increases Frost & its sub-attributes and is crafted with packed ice
  • the Infernal Bookshelf increases Scorch & its sub-attributes and is crafted with blackstone
  • full details can be found in-game on the tooltip of each block

Altar & Tomes

  • the Altar is crafted from Deepslate & Amethyst, and is used in order to place Tomes which can significantly influence the Enchanting Table and allows you to receive Blessings
  • 7 main tomes (Mana, Frost, Scorch, Flow, Chaos, Greed, Might) which each increase Divinity and Corruption simultaneously, alongside increasing their respective attribute & decreasing opposing ones
  • 2 modification tomes (Stability & Power) which reduces Corruption and increases enchanting power respectively
  • full details on the exact properties of each Tome can be found in-game as part of their item tooltips

Where to find Tomes

Structures in rounded brackets are part of Legacies & Legends integration

  • Tome of Mana: found in Strongholds, Ruined Libraries and Simple Dungeons
  • Tome of Frost: found in Igloos or Shipwrecks and Frozen Dungeons
  • Tome of Scorch: found in Fortresses, Spires and Infernal Dungeons
  • Tome of Flow: found from slain Elder Guardians and in Remnants' ominous vaults
  • Tome of Chaos: found in Woodland Mansions and Verdant Dungeons
  • Tome of Greed: found in Ancient Cities and Arid Dungeons
  • Tome of Might: found in Trial Chambers ominous vaults and Deep Dungeons
  • Tome of Stability: traded from max level Librarians and found in Mineshafts and Remnants' library barrels
  • Tome of Power: traded from max level librarians and found in Trial Chambers and Remnants' library barrels

Using an Anvil

Anvils

  • repairing or renaming items no longer requires XP
  • combining enchanted items uses a new experience formula, which is static based on the enchantments being combined and the final output item
  • as such, there is no XP limit on the Anvil, you can do what you want so long as you do not exceed the enchantment cap

Enchanted Books

  • now have 4 durability, and only lose 1 when applied to an item
  • can be repaired with lapis lazuli
  • this makes treasure enchantments useable indefinitely once collected
  • enchanted books are still combined into one when merged, and cannot be enchanted at the enchanting table

Systems

Experience Improvements

Legacies rebalances experience level requirements. The rebalance keeps level 1-30 balance very close to vanilla, whilst higher levels only increase slightly, ensuring players are not punished for collecting XP beyond level 30.

  • Levels 1-30 increase requirements every 5 levels, with level 30 requiring slightly more than vanilla (1500 vs 1395 cumulative)
  • Levels 31-90 increase requirements every 10 levels, with the overall increase being much slower than vanilla (lvl 90 requires 9000 cumulative XP rather than vanilla's 20393)
  • Levels 91+ have a spike in experience requirements, as beyond this point is intended to serve as recognition for player survival and grinding, rather than being efficient for enchanting. Lvl 95 requires 10000 cumulative XP, lvl 100 requires 15000 cumulative, and each level beyond 100 requires exactly 5000 xp per level

Together, these serve to make it much more viable to earn XP beyond level 30 for enchanting, whilst still having a jump at 90-100 to avoid the level number being over-inflated.

Blessings

  • Blessings are the opposites of Curses
  • cannot be grindstoned
  • appear at the top of enchantment tooltips as golden/orange
  • maximum 1 per item

Curses

  • new maximum of 1 per item

Enchantment Cap

  • there is a cap of 3 enchanments per item, excluding a Blessing & Curse

Enchantment Levels

  • all enchantments have been rescaled to have a maximum level of either I or III
  • this doesn't mean they've been nerfed - their levels (and thus usefulness per level) has been rescaled for consistency's sake

Enchantment Descriptions

  • all enchantments now have descriptions visible when holding shift over their item's tooltip
  • enchantments also have descriptions visible in the enchanting table

Enchantable Animal Armor

  • horse, nautilus & wolf armor can be enchanted with many new and existing enchantments

Repair & Enchant

  • all vanilla items without repair materials now have one (ie bow with string or trident with prismarine shard)
  • additionally, all enchantable items which previously could not (ie Elytra or Shield) can now be enchanted at the Enchanting Table

Misc

  • All Compasses can be enchanted with Blessing of Bounding or Curse of Vanishing

Enchantments

Legacies features a ton of new and reworked enchantments. Here, you can view them separated into attribute type / blessing / curse / treasure. For descriptions on what the enchantments do, simply hold shift over an enchanted item in-game to view a full description. Attributes ensure that you are never cluttered with enchantments, as you're able to fine-tune your prefered enchantment pools.

Blessings

  • Blessing of Mending (all) (any)
  • Blessing of Infinity (Mana) (bows)
  • Blessing of Frost (Frost) (boots, horse armor)
  • Blessing of Inferno (Scorch) (weapons)
  • Blessing of Tempering (Scorch) (armor)
  • Blessing of Fluidity (Flow) (helmet)
  • Blessing of Channeling (Chaos) (tridents)
  • Blessing of Conductivity (Chaos) (spears)
  • Blessing of Bounding (Greed) (any)
  • Blessing of Vengeance (Might) (weapons)

Universal Enchantments

  • Unbreaking (all)

Mana Enchantments

  • Sharpness (sharp weapons excl. axes)
  • Sweeping Edge (swords)
  • Efficiency (tools)
  • Power (bows)
  • Silk Touch (tools)
  • Density (maces)
  • Physical Protection (armor)
  • Galloping (horse armor)
  • Recovery (wolf armor)
  • Jousting (spears)
  • Endurance (shields)
  • Rebound (boomerangs)
  • Bundling (nebulite tools)

Frost Enchantments

  • Chilled (weapons)
  • Icebound (boots, horse armor)
  • Frostbite (shields)
  • Shatter (hooks)

Scorch Enchantments

  • Flame (bows, boomerangs)
  • Smiting (weapons)
  • Blazing (boots, horse armor)
  • Scorch (shields)

Flow Enchantments

  • Lure (fishing rods)
  • Loyalty (tridents)
  • Quick Charge (crossbows)
  • Aqua Affinity (helmets)
  • Respiration (helmets)
  • Depth Strider (boots)
  • Impaling (tridents)
  • Lunge (spears)
  • Leaping (horse armor)
  • Equestrian (horse armor)
  • Quickstep (leggings)
  • Velocity (bows, crossbows)
  • Slipstream (nautilus armor)
  • Parry (shields)
  • Dueling (swords)

Greed Enchantments

  • Luck of the Sea (fishing rods)
  • Fortune (tools)
  • Looting (weapons)
  • Extraction (helmets)
  • Collection (chestplates)
  • Bundling (bundles)

Chaos Enchantments

  • Thorns (chestplates)
  • Elemental Protection (armor)
  • Entropy (sharp weapons)

Might Enchantments

  • Piercing (crossbows)
  • Knockback (sharp weapons)
  • Punch (bows)
  • Breach (maces)
  • Multishot (crossbows)
  • Riptide (tridents)
  • Arcane Protection (armor)
  • Bloodlust (sharp weapons)
  • Ferocity (wolf armor)
  • Cleaving (axes)
  • Stagger (shields)
  • Striking (knives)
  • Steadfast (katanas)

Treasure Enchantments

  • Swift Sneak (Ancient Cities) (leggings)
  • Soul Speed (Bastions, Piglin trading) (boots)
  • Wind Burst (Trial Chambers) (maces)
  • Feather Falling (End Cities) (boots)
  • Tangled (Jungle Temples, Verdant Dungeons) (leggings)
  • Rejuvenate (Simple Dungeons) (boomerangs)
  • Decay (Verdant Dungeons) (boomerangs)
  • Featherweight (Arid Dungeons) (boomerangs)
  • Freeze (Frozen Dungeons) (boomerangs, crossbows)
  • Shadowstep (Deep Dungeons) (boomerangs)
  • Reforge (Bastion treasure) (tools)
  • Relentless (Remnants) (katanas)
  • Reaping (Catacombs) (weapons)
  • Rebrush (Catacombs) (brushes)
  • Recoil (End Cities) (elytras)

Curses

  • Curse of Vanishing (any)
  • Curse of Binding (armor)
  • Curse of Fragility (tools)
  • Curse of Faltering (bows, crossbows)
  • Curse of Shattering (tools)
  • Curse of Displacement (chestplate)
  • Curse of Sliding (boots)

Old Documentation

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