Act III: Seal of Steel
Nine arena bosses from Bosses'Rise and Bosses of Mass Destruction.
"Nine champions still hold the Seal of Steel. They swore to test any heir. Beat them, or bury yourself trying." Brannoch Ironvein
The chapter is a colosseum ring. The Arena Ledger sits at the center, and nine spokes run out to the nine champions. The finale waits at the gate below.
Recommended: Attack and Defense 10 (diamond gear), Agility 10 for bows.
Bosses'Rise
| Boss | Find | Then | Reward |
|---|---|---|---|
| Sirok, the Sandworm | The Sandworm Nest | none | 3 gold, 6 levels, +1 Attack, Octopus Sword |
| Skor, the Yeti | The Yeti Hideout | none | 3 gold, 6 levels, +1 Defense, Ice Sword |
| Ashlord, the Infernal Dragon | The Dragon Tower | none | 4 gold, 8 levels, +1 Attack, +1 Agility, Dragon's Breath |
| Helvar, the Underworld Knight | Earn an Underworld Arena Key | Find the Underworld Arena | 4 gold, 8 levels, +1 Attack, +1 Defense, Valor Sword |
| Nerakyss, the Kraken | A shipwreck in the deep ocean | none | 5 gold, 10 levels, +1 Agility, Tidal Bow |
Bosses of Mass Destruction
| Boss | Find | Then | Reward |
|---|---|---|---|
| The Night Lich | The Soul Harvest (50 undead kills) | Hold 4 Soul Stars | 4 gold, 8 levels, +1 Magic, Necronomicon Spell Book |
| The Gauntlet | A bastion (blackstone) | none | 4 gold, 8 levels, +1 Defense, Blaze Spell Book |
| The Void Blossom | Hold 2 Void Lilies | none | 5 gold, 10 levels, +1 Magic, Druidic Spell Book |
| The Obsidilith | Enter the End | none | 6 gold, 12 levels, +1 Magic, Mana Upgrade Orb |
The Lich in one paragraph
After roughly 50 qualifying undead kills a Soul Star drops. Zombies, skeletons, husks, strays, drowned and zombified piglins all count. The quest asks for 20 zombies, 20 skeletons and 10 drowned. A Soul Star flies like an Eye of Ender toward a Lich Tower in a cold biome. You need four to awaken the Lich.
Boss briefings
- Sirok: milk cures its poison. Keep a roll for the underground burst and never stand still.
- Skor: hit and roll away. Never trade blows in the open.
- Ashlord: Fire Resistance is mandatory. Use cover against fire breath and fight away from open edges.
- Helvar: learn his combos and punish the recovery. A shield helps.
- Nerakyss: a turtle helmet and Water Breathing decide this fight. Hit the tentacles first, then switch targets at the phase change.
- The Lich: it flies and fires slowing missiles. Bring a ranged weapon.
- The Gauntlet: Fire Resistance and a totem. Punish every arm-swing recovery.
- The Void Blossom: keep pressure on it. Retreating forever is healing the boss.
- The Obsidilith: keep moving through attack patterns so its regeneration does not win.
Optional goals
| Quest | You do | Reward |
|---|---|---|
| Arena Vermin | Kill 40 spiders, 30 creepers | 2 gold, 3 levels |
| The Steel Kit | Hold a full iron set and a shield | 1 gold, golden apples |
| The Diamond Standard | Hold 32 diamonds | 3 gold, 4 levels |
| Netherite Ambition | Craft a full netherite set | 5 gold, 6 levels, enchanted golden apple |
The finale: Seal of Steel, Broken
Reward: 10 gold, 10 XP levels, +2 Attack, +2 Defense, 4 netherite ingots, 2 enchanted golden apples, Legendary Ink, and the full Crystal Paladin armor set. Vault Tier II becomes available (5 gold license). You read Isolde's first letter.
"Do not trust the shadow that wears my face. If it can wear my face, it can wear yours."
Tips
- The Vault sells the Underworld Arena Key, Soul Stars and Void Lilies if you would rather skip the hunt.
- Any boss you have beaten becomes a repeatable rematch contract.
