Act VI: Seal of Ruin
The eight Cataclysm thrones: eyes, lairs, offerings and bosses.
"Every throne is a lock. Every lock has a key. I would very much like to know who has been collecting them." Veyra Ashe
The chapter is an eight-pointed star. Each point is one throne, and the finale waits below. These are the hardest fights in the pack.
Recommended: the Cataclysm's own gear wants Attack 35 to 40, Magic 28 to 38 and Defense 30 to 35. Come prepared.
How every lane works
- Craft the boss's Eye. It points to the lair.
- Find the lair (a real structure or advancement).
- Do what the lair demands (an offering, or a mini-boss). Two lanes need nothing.
- Slay the boss.
Every Eye can also be bought in the Vault (8 gold each).
| Boss | Eye | Lair | Then | Reward |
|---|---|---|---|---|
| Netherite Monstrosity | Monstrous Eye | Descend into the Nether | none | 6 gold, 8 levels, +1 Attack, 2 netherite |
| Ignis | Flame Eye | The Burning Arena | Hold Burning Ashes | 7 gold, 10 levels, +1 Attack, Cooldown Orb |
| Ender Guardian | Void Eye | The Ruined Citadel | Kill the Ender Golem | 7 gold, 10 levels, +1 Defense, Mana Orb |
| The Harbinger | Mech Eye | The Ancient Factory | Hold a Nether Star | 7 gold, 10 levels, +1 Defense, Protection Orb |
| Ancient Remnant | Desert Eye | The Cursed Pyramid | Hold the Necklace of the Desert and a brush | 8 gold, 12 levels, +1 Attack, Legendary Ink |
| The Leviathan | Abyss Eye | The Sunken City | Hold the Abyssal Sacrifice | 8 gold, 12 levels, +1 Agility, Heart of the Sea |
| Maledictus | Cursed Eye | The Frosted Prison | none | 8 gold, 12 levels, +1 Magic, Cursed Doll Spell Book |
| Scylla | Storm Eye | The Acropolis | Kill Clawdian | 10 gold, 14 levels, +1 Attack, +1 Magic, Lightning Rod |
Boss briefings
- Netherite Monstrosity: respect close-range slams, and interrupt its chances to feed from lava.
- Ignis: several phases. Surviving the arena is part of surviving Ignis.
- Ender Guardian: brutal melee and shockwaves. Spacing beats absorbing every slam.
- The Harbinger: count attack patterns and use the EMP windows.
- Ancient Remnant: expect burrowing charges. Never stand directly in front of it.
- The Leviathan: an arena-control fight in three dimensions. Sort out oxygen first.
- Maledictus: watch for long-reaching spectral attacks. A totem is cheap insurance.
- Scylla: click the giant Anchor to call her. The arena's edge is also a boss.
Optional goals
| Quest | You do | Reward |
|---|---|---|
| The Forge Master | Hold an Ignitium chestplate | 6 gold, 6 levels |
| Heavy Arms | Hold the Incinerator | 6 gold, 6 levels |
The finale: Seal of Ruin, Broken
Reward: 2 crystal coins, 15 gold, 15 XP levels, +2 Magic, +2 Attack, 4 netherite ingots, 2 enchanted golden apples, the full Maliketh armor set and the Black Blade. Vault Tier IV becomes available (1 crystal license). You read Isolde's fourth letter.
"The Shadowfall was not a fall. It was a hiding. I hid you. I am sorry."
Tips
- Do the Wither (Act V) first; the Harbinger needs a Nether Star.
- Bring Feather Falling, mobility and strong sustain into the Ruined Citadel.
