Cleric Talents
Every Cleric talent in Valor's talent web: heals, Raise, the inner and outer rings, the Mender and Warder specializations, and the two bridges.
Trained by the Monk. Heals, cleanses and brings the fallen back. See Talents for how the web works.
Healing Power
Heals are shares of your Healing Power. You start with 1. A holy wand or staff adds 3 to 7, and robes, Faith and the talents below add more.
Inner Ring
| Talent | After | What it does |
|---|---|---|
| Cleric | Your role's start | |
| +5% Healing Power | Cleric | |
| Heal | +5% Healing Power | Holy wand skill: a 1 s cast that heals the ally you aim at, or you, for 50% of your Healing Power. 4 s cooldown |
| Cleanse | +5% Healing Power | Removes every harmful effect from the ally you aim at, or from you. 12 s cooldown |
| +5% Spell Haste | Heal | Spells cast and cool down 5% faster |
| Mending Aura | Heal or Cleanse | You and allies within 8 blocks heal 1 health every 2.5 s |
| Holy Shock | Cleanse | Holy staff skill: a 1.5 s cast that heals an ally for 40% of your Healing Power, or strikes an enemy for 80%. 3 s cooldown, shared by all weapon skills |
Outer Ring
Opens with a dungeon soul. See Rings.
| Talent | After | What it does |
|---|---|---|
| Raise | Mending Aura | In a dungeon, crouch within 3 blocks of a fallen party member's soul for 10 s to bring them back with 3 hearts. Taking damage, standing up or moving more than 4 blocks away breaks it. Not in hardcore worlds. See Raise |
| Flash Heal | Mending Aura | A 0.5 s cast that heals the ally you aim at, or you, for 120% of your Healing Power. 6 s cooldown |
| +2 Max Health | +5% Spell Haste | Also leads to the bridge to the Guardian |
| +5% Healing Power | Raise or Flash Heal | |
| Penance | Holy Shock | Channel 3 holy bolts at the enemy you aim at over 1.5 s. Each deals 27% of your Healing Power and adds 2 to a shield on you and allies within 8 blocks of the enemy, up to 6, for 6 s. 12 s cooldown, less if you stop early. Also leads to the bridge to the Warlock |
| Circle of Healing | Raise or +2 Max Health | A 0.5 s cast that heals you and allies within 8 blocks for 40% of your Healing Power. 10 s cooldown |
| Triage | Flash Heal or Penance | Heal, Flash Heal, Holy Shock, Circle of Healing and Holy Light heal 50% more on someone under 40% health |
| +10% Healing Power | +5% Healing Power, Circle of Healing or Triage | Leads to both specializations |
Specializations
Taking one shuts the other.
| Talent | After | What it does |
|---|---|---|
| Mender | +10% Healing Power | Healing over time. Heal, Flash Heal, Holy Shock, Circle of Healing and Holy Light also give Renew: 1 health a second for 5 s |
| Holy Light | Mender | Channel a beam for up to 5 s. Each second it heals allies in it for 40% of your Healing Power and burns enemies for 80%. 10 s cooldown, less if you stop early |
| Lightwell | Mender | Places a Lightwell in front of you for 12 s. Every 1.5 s it heals a wounded ally within 12 blocks for about 20% of your Healing Power. 45 s cooldown |
| Warder | +10% Healing Power | Shields. A heal on someone at full health shields them instead: each heal adds 2 to the shield, up to 6, for 10 s |
| Sanctuary | Warder | Blesses the ground within 4 blocks of you for 8 s. You and allies on it take 25% less damage and lose harmful effects. 45 s cooldown |
| Guardian Angel | Warder | Watches over the ally you aim at, or you, for 10 s. A blow that would kill them heals them to half health instead, once. 90 s cooldown |
Bridges
| Bridge | After | Gives |
|---|---|---|
| To the Guardian | +2 Max Health | +10% Healing Received |
| To the Warlock | Penance | +5% Spell Haste |
Maces are Cleric gear, but Smash is a Guardian talent, so a Cleric's mace has no weapon skill.
Guardian Talents
Every Guardian talent in Valor's talent web: the inner and outer rings, the Bulwark and Juggernaut specializations, and the two bridges.
Warrior Talents
Every Warrior talent in Valor's talent web: the inner and outer rings, the Duelist and Berserker specializations, and the two bridges.
