Guardian Talents
Every Guardian talent in Valor's talent web: the inner and outer rings, the Bulwark and Juggernaut specializations, and the two bridges.
Trained by the Castellan. Takes the hits and keeps enemies on itself. See Talents for how the web works.
Inner Ring
| Talent | After | What it does |
|---|---|---|
| Guardian | Your role's start | |
| +1 Armour | Guardian | |
| Swift Strikes | +1 Armour | Sword skill: a fast series of strikes. 8 s cooldown, shared by all weapon skills |
| Taunt | +1 Armour | Enemies within 8 blocks attack you for 6 s. 20 s cooldown. Melee weapons |
| +2 Max Health | Swift Strikes | |
| Guard Aura | Swift Strikes or Taunt | You and allies within 8 blocks take 10% less damage |
| Smash | Taunt | Mace skill: a heavy blow that knocks the enemy back and stops it blocking or using an item for 2 s. 10 s cooldown, shared by all weapon skills |
Outer Ring
Opens with a dungeon soul. See Rings.
| Talent | After | What it does |
|---|---|---|
| Shield Bash | Guard Aura | Blocking a hit with a shield stuns the attacker for 1 s. Once every 8 s |
| Shield Wall | Guard Aura | For 6 s you take 40% less damage and move 15% slower. 45 s cooldown. Melee weapons |
| +1 Armour Toughness | +2 Max Health | Also leads to the bridge to the Warrior |
| +10% Knockback Resistance | Shield Bash or Shield Wall | |
| Cleave | Smash | Axe skill: a spin attack that hits every enemy around you. 8 s cooldown, shared by all weapon skills. Also leads to the bridge to the Cleric |
| Shout | Shield Bash or +1 Armour Toughness | Enemies within 12 blocks deal 20% less melee damage for 8 s, and 20% less again for each Shout while it lasts. 12 s cooldown |
| Crush | Shield Wall or Cleave | A heavy blow for 150% weapon damage, 250% against an Exposed enemy. 12 s cooldown. Melee weapons |
| +2 Armour | +10% Knockback Resistance, Shout or Crush | Leads to both specializations |
Specializations
Taking one shuts the other.
| Talent | After | What it does |
|---|---|---|
| Bulwark | +2 Armour | Shield. +2 Armour, and blocking a hit strikes the attacker back for your weapon damage, once a second |
| Divine Protection | Bulwark | For 8 s the next attack against you does nothing, or the next three with enough healing power. 30 s cooldown |
| Barrier | Bulwark | Raises a dome round you that stops projectiles, spells and enemies coming in. 40 s cooldown |
| Juggernaut | +2 Armour | Two-handed weapons. +2 Attack Damage and +10% Knockback Resistance |
| Two-Handed Skills | Juggernaut | Great hammers get Ground Slam, double axes Whirlwind and claymores Flurry, sharing the weapon skill cooldown. Of these, only great hammers are Guardian gear |
| Last Stand | Juggernaut | Channel for 2.5 s. Each pulse raises your max health and knockback resistance, up to double, and heals you a little. 60 s cooldown |
Bridges
| Bridge | After | Gives |
|---|---|---|
| To the Warrior | +1 Armour Toughness | +1 Armour, +1 Attack Damage |
| To the Cleric | Cleave | +10% Healing Received |
Talents
Valor's talent web: points from stats, rings opened by dungeon souls, specializations, bridges, weapon skills and how to use your talents.
Cleric Talents
Every Cleric talent in Valor's talent web: heals, Raise, the inner and outer rings, the Mender and Warder specializations, and the two bridges.
