Pixel Dream StudiosWiki

Guardian Talents

Every Guardian talent in Valor's talent web: the inner and outer rings, the Bulwark and Juggernaut specializations, and the two bridges.

Trained by the Castellan. Takes the hits and keeps enemies on itself. See Talents for how the web works.

Inner Ring

TalentAfterWhat it does
GuardianYour role's start
+1 ArmourGuardian
Swift Strikes+1 ArmourSword skill: a fast series of strikes. 8 s cooldown, shared by all weapon skills
Taunt+1 ArmourEnemies within 8 blocks attack you for 6 s. 20 s cooldown. Melee weapons
+2 Max HealthSwift Strikes
Guard AuraSwift Strikes or TauntYou and allies within 8 blocks take 10% less damage
SmashTauntMace skill: a heavy blow that knocks the enemy back and stops it blocking or using an item for 2 s. 10 s cooldown, shared by all weapon skills

Outer Ring

Opens with a dungeon soul. See Rings.

TalentAfterWhat it does
Shield BashGuard AuraBlocking a hit with a shield stuns the attacker for 1 s. Once every 8 s
Shield WallGuard AuraFor 6 s you take 40% less damage and move 15% slower. 45 s cooldown. Melee weapons
+1 Armour Toughness+2 Max HealthAlso leads to the bridge to the Warrior
+10% Knockback ResistanceShield Bash or Shield Wall
CleaveSmashAxe skill: a spin attack that hits every enemy around you. 8 s cooldown, shared by all weapon skills. Also leads to the bridge to the Cleric
ShoutShield Bash or +1 Armour ToughnessEnemies within 12 blocks deal 20% less melee damage for 8 s, and 20% less again for each Shout while it lasts. 12 s cooldown
CrushShield Wall or CleaveA heavy blow for 150% weapon damage, 250% against an Exposed enemy. 12 s cooldown. Melee weapons
+2 Armour+10% Knockback Resistance, Shout or CrushLeads to both specializations

Specializations

Taking one shuts the other.

TalentAfterWhat it does
Bulwark+2 ArmourShield. +2 Armour, and blocking a hit strikes the attacker back for your weapon damage, once a second
Divine ProtectionBulwarkFor 8 s the next attack against you does nothing, or the next three with enough healing power. 30 s cooldown
BarrierBulwarkRaises a dome round you that stops projectiles, spells and enemies coming in. 40 s cooldown
Juggernaut+2 ArmourTwo-handed weapons. +2 Attack Damage and +10% Knockback Resistance
Two-Handed SkillsJuggernautGreat hammers get Ground Slam, double axes Whirlwind and claymores Flurry, sharing the weapon skill cooldown. Of these, only great hammers are Guardian gear
Last StandJuggernautChannel for 2.5 s. Each pulse raises your max health and knockback resistance, up to double, and heals you a little. 60 s cooldown

Bridges

BridgeAfterGives
To the Warrior+1 Armour Toughness+1 Armour, +1 Attack Damage
To the ClericCleave+10% Healing Received

On this page