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Warlock Talents

Every Warlock talent in Valor's talent web: curses, the inner and outer rings, the Hexer and Binder specializations, and the two bridges.

Trained by the Magister. Curses enemies and holds them still for the party. See Talents for how the web works.

Soul Spell Power

Hex, Hexer's curse and Drain Life grow with your Soul Spell Power. You start with 1. Wands, staves and robes add none. The three Soul Spell Power talents below add 1, 1 and 2.

A kill by Hex alone still gives you the creature's XP and loot.

Inner Ring

TalentAfterWhat it does
WarlockYour role's start
+1 Soul Spell PowerWarlock
Wand Skills+1 Soul Spell PowerWands get their spells: Scorch, Arcane Bolt or Frost Shard
Expose+1 Soul Spell PowerCurses the enemy you aim at for 8 s. It is Exposed and takes 20% more damage. 15 s cooldown
+5% Spell HasteWand SkillsSpells cast and cool down 5% faster
Dread AuraWand Skills or ExposeEnemies within 8 blocks of you deal 10% less melee damage
Staff SkillsExposeStaves get their spells: Arcane Blast, Pyroblast or Frostbolt, sharing the weapon skill cooldown

Outer Ring

Opens with a dungeon soul. See Rings.

TalentAfterWhat it does
HexDread AuraCurses the enemy you aim at for 8 s: 1 damage a second, and 1 more for every 2 Soul Spell Power. 10 s cooldown
Frost NovaDread AuraFreezes enemies within 6 blocks for 6 s, until a direct hit breaks it. Frost spells always crit a frozen enemy. Freezes only enemies with up to 60 max health, 4 more per Frost Spell Power. 10 s cooldown
+1 Soul Spell Power+5% Spell HasteAlso leads to the bridge to the Cleric
+5% Spell Critical ChanceHex or Frost Nova
Arcane BlinkStaff SkillsTeleports you 15 blocks forward. 12 s cooldown. Also leads to the bridge to the Hunter
Lingering CursesHex or +1 Soul Spell PowerHex and Expose last 4 s longer
Frost LanceFrost Nova or Arcane BlinkCharge up to 1.5 s, then throw a lance of ice that pierces every enemy in its path for 40% to 100% of your Frost Spell Power, by charge, and slows them 15% for 5 s, 30% if hit again. 8 s cooldown
+2 Soul Spell Power+5% Spell Critical Chance, Lingering Curses or Frost LanceLeads to both specializations

Specializations

Taking one shuts the other.

TalentAfterWhat it does
Hexer+2 Soul Spell PowerCurses. Every enemy your arcane, fire or frost spells damage is Hexed for 4 s, as by Hex
Spreading HexHexerHex also curses every enemy within 4 blocks of its target
Drain LifeHexerChannel up to 4 s at the enemy you aim at. Each second it takes soul damage equal to your Soul Spell Power, and you heal half that. 15 s cooldown
Binder+2 Soul Spell PowerControl. Expose and Hex also hold their target in place for 3 s. Bosses can't be held
BlizzardBinderChannel up to 8 s: frost shards fall where you aim, each hitting enemies within 3 blocks for 70% of your Frost Spell Power and slowing them 15% for 3 s, 30% if hit again. 16 s cooldown, less if you stop early
SilenceBinderThe enemy you aim at can't deal damage or cast spells for 4 s. Bosses can't be silenced. 20 s cooldown

Bridges

BridgeAfterGives
To the Cleric+1 Soul Spell Power+5% Spell Haste
To the HunterArcane Blink+5% Ranged and Soul Damage

Daggers are Warlock gear, but Fan of Knives is a Hunter talent, so a Warlock's dagger has no weapon skill.

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