Hunter Talents
Every Hunter talent in Valor's talent web: the inner and outer rings, the Marksman and Trapper specializations, and the two bridges.
Trained by the Archery Artisan. Deals ranged damage and marks targets for the party. See Talents for how the web works.
Inner Ring
| Talent | After | What it does |
|---|---|---|
| Hunter | Your role's start | |
| +5% Ranged Damage | Hunter | |
| Impale | +5% Ranged Damage | Spear skill: charge up to 1 s and throw the spear for heavy damage and knockback. 10 s cooldown, shared by all weapon skills |
| Mark | +5% Ranged Damage | Marks the enemy you aim at for 10 s. It glows for everyone and is Exposed: it takes 10% more damage. 15 s cooldown. Bows and crossbows |
| +5% Movement Speed | Impale | |
| Hunter Aura | Impale or Mark | You and allies within 8 blocks deal 5% more ranged damage |
| Fan of Knives | Mark | Dagger skill: throw blades in a cone that bounce off walls. 8 s cooldown, shared by all weapon skills |
Outer Ring
Opens with a dungeon soul. See Rings.
| Talent | After | What it does |
|---|---|---|
| Hunter's Instinct | Hunter Aura | Your arrows deal 20% more damage to Exposed enemies |
| Snare | Hunter Aura | Sets a trap in front of you for 20 s. The first enemy to step on it is held in place for 4 s. 25 s cooldown. Bows and crossbows |
| +5% Ranged Damage | +5% Movement Speed | Also leads to the bridge to the Warlock |
| +10% Draw Speed | Hunter's Instinct or Snare | Bows draw and crossbows load 10% faster |
| Disengage | Fan of Knives | Leap about 8 blocks backwards. 12 s cooldown. Bows and crossbows. Also leads to the bridge to the Warrior |
| Barrage | Hunter's Instinct or +5% Ranged Damage | Fires several arrows in quick succession where you aim. 10 s cooldown |
| Rain of Arrows | Snare or Disengage | Arrows rain on the place you aim at for 5 s. 15 s cooldown |
| +10% Ranged Damage | +10% Draw Speed, Barrage or Rain of Arrows | Leads to both specializations |
Specializations
Taking one shuts the other.
| Talent | After | What it does |
|---|---|---|
| Marksman | +10% Ranged Damage | Single targets. Mark lasts 20 s, and +10% Ranged Damage |
| Power Shot | Marksman | Your next 2 arrows put Hunter's Mark on what they hit for 12 s: 10% more damage taken, stacking twice. 8 s cooldown |
| Magic Arrow | Marksman | Charge for up to 1 s, then shoot an arrow that pierces every enemy in its path. 8 s cooldown |
| Trapper | +10% Ranged Damage | Traps. Snare's cooldown is 10 s shorter, and an enemy caught in it is Exposed for 6 s |
| Frost Trap | Trapper | Frosts the ground 3 blocks ahead for 8 s. Enemies within 4 blocks of it move 30% slower. 30 s cooldown. Bows and crossbows |
| Spirit Wolves | Trapper | Summons a pack of spirit wolves to fight for you for a while, stronger with your ranged damage. 45 s cooldown |
Bridges
| Bridge | After | Gives |
|---|---|---|
| To the Warlock | +5% Ranged Damage | +5% Ranged and Soul Damage |
| To the Warrior | Disengage | +5% Attack Speed |
Warrior Talents
Every Warrior talent in Valor's talent web: the inner and outer rings, the Duelist and Berserker specializations, and the two bridges.
Warlock Talents
Every Warlock talent in Valor's talent web: curses, the inner and outer rings, the Hexer and Binder specializations, and the two bridges.
