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Hunter Talents

Every Hunter talent in Valor's talent web: the inner and outer rings, the Marksman and Trapper specializations, and the two bridges.

Trained by the Archery Artisan. Deals ranged damage and marks targets for the party. See Talents for how the web works.

Inner Ring

TalentAfterWhat it does
HunterYour role's start
+5% Ranged DamageHunter
Impale+5% Ranged DamageSpear skill: charge up to 1 s and throw the spear for heavy damage and knockback. 10 s cooldown, shared by all weapon skills
Mark+5% Ranged DamageMarks the enemy you aim at for 10 s. It glows for everyone and is Exposed: it takes 10% more damage. 15 s cooldown. Bows and crossbows
+5% Movement SpeedImpale
Hunter AuraImpale or MarkYou and allies within 8 blocks deal 5% more ranged damage
Fan of KnivesMarkDagger skill: throw blades in a cone that bounce off walls. 8 s cooldown, shared by all weapon skills

Outer Ring

Opens with a dungeon soul. See Rings.

TalentAfterWhat it does
Hunter's InstinctHunter AuraYour arrows deal 20% more damage to Exposed enemies
SnareHunter AuraSets a trap in front of you for 20 s. The first enemy to step on it is held in place for 4 s. 25 s cooldown. Bows and crossbows
+5% Ranged Damage+5% Movement SpeedAlso leads to the bridge to the Warlock
+10% Draw SpeedHunter's Instinct or SnareBows draw and crossbows load 10% faster
DisengageFan of KnivesLeap about 8 blocks backwards. 12 s cooldown. Bows and crossbows. Also leads to the bridge to the Warrior
BarrageHunter's Instinct or +5% Ranged DamageFires several arrows in quick succession where you aim. 10 s cooldown
Rain of ArrowsSnare or DisengageArrows rain on the place you aim at for 5 s. 15 s cooldown
+10% Ranged Damage+10% Draw Speed, Barrage or Rain of ArrowsLeads to both specializations

Specializations

Taking one shuts the other.

TalentAfterWhat it does
Marksman+10% Ranged DamageSingle targets. Mark lasts 20 s, and +10% Ranged Damage
Power ShotMarksmanYour next 2 arrows put Hunter's Mark on what they hit for 12 s: 10% more damage taken, stacking twice. 8 s cooldown
Magic ArrowMarksmanCharge for up to 1 s, then shoot an arrow that pierces every enemy in its path. 8 s cooldown
Trapper+10% Ranged DamageTraps. Snare's cooldown is 10 s shorter, and an enemy caught in it is Exposed for 6 s
Frost TrapTrapperFrosts the ground 3 blocks ahead for 8 s. Enemies within 4 blocks of it move 30% slower. 30 s cooldown. Bows and crossbows
Spirit WolvesTrapperSummons a pack of spirit wolves to fight for you for a while, stronger with your ranged damage. 45 s cooldown

Bridges

BridgeAfterGives
To the Warlock+5% Ranged Damage+5% Ranged and Soul Damage
To the WarriorDisengage+5% Attack Speed

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