Archer
High ranged damage and arrow management.
Impact: Medium
Best for: Players who prefer bows, crossbows, ranged combat, and keeping specialized ammunition.
Archers deal exceptional projectile damage and have a personal quiver, but they have fewer hearts and perform poorly with attacks that are not fired as arrows.
Abilities
- Marksman: Projectile attacks gain an additional 125% of their base damage before other modifiers, making arrows dramatically stronger than normal.
- Too Many Bows Bonuses: Bows from Too Many Bows receive +0.05 bow critical chance and +0.2 bow damage through that mod's attributes.
- Inexperienced: Damage that is not dealt by a Minecraft arrow is reduced by 50%.
- Untrained: Maximum health is reduced by 30% of the normal base value, leaving the Archer with 7 hearts before other modifiers.
- Resourceful: When a fletching table is within 3 blocks, the normal arrow recipe produces 8 arrows instead of 4.
- Quiver: The Archer has a recoverable five-slot hopper-style inventory named Quiver.
- Arrows, spectral arrows, and tipped arrows remain stored after death.
- Other items placed in the quiver are dropped on death.
Common Questions
Open the Origins power screen and use the key assigned to the Quiver inventory power. The exact key can vary with the installed Origins version and control configuration.
Standard crossbow shots use arrow projectiles and should benefit from the ranged powers. Custom bows or projectiles may behave differently if they do not use Minecraft's arrow projectile type.
Inexperienced halves non-arrow damage. The Archer is intentionally built around ranged combat rather than melee weapons.
A fletching table must be within a 3-block spherical radius when the arrow recipe is crafted.
You can, but non-arrow items are dropped when you die. Treat it as ammunition storage rather than a protected backpack.
