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Mage

Spellcasting, fireballs, and magical utility.

Impact: Medium
Best for: Players who want strong spell statistics, magical utility, and a ranged explosive ability.

Mages are powerful spellcasters with extra mana and spell power. They resist several harmful effects and can walk on water with a special focus item, but have low health and reduced conventional damage.

Abilities

  • Spell Power: Grants compatible Iron's Spells 'n Spellbooks bonuses:
    • +250 maximum mana.
    • +40% total spell power.
    • +25% mana regeneration.
    • +1 Holy spell power.
    • +1 Ice spell power.
    • +1 Evocation spell power.
  • Evocation: Adds another +1 Evocation spell power, for +2 Evocation spell power in total when both Mage powers load.
  • Fireball: Press Primary Active to launch a fireball with explosion power 2. Cooldown: 75 seconds.
  • Fast Cure: Immune to Poison, Weakness, and Slowness.
  • Water Walk: Hold a Heart of the Sea in the main hand to stand and walk on water.
  • Unwieldly: All ordinary damage dealt is reduced by 25%.
  • Untrained: Maximum health is reduced to 7 hearts before other modifiers.

Common Questions

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