Cleric
Healing, potions, villages, and support.
Impact: Low
Best for: Players who enjoy villages, potion effects, healing groups, and avoiding direct combat.
Clerics are dedicated support characters. Villagers favor them, helpful potion effects last longer, and they can create a healing pool, but they have fewer hearts and cannot naturally regenerate in the Nether.
Abilities
- Village Friendly: Permanently receives Hero of the Village I, granting the normal reputation and trading benefits associated with that effect.
- Brewer: Speed, Regeneration, Jump Boost, and Strength effects last 50% longer.
- Heal Pool: Press Primary Active to create a 5-block regeneration cloud.
- The cloud applies Regeneration III to any mob that enters it.
- Its radius shrinks by 0.5 block when used.
- Cooldown: 50 seconds.
- Forgivable: Immune to Bad Omen and therefore unable to start raids through the normal Bad Omen method.
- Pure: Natural regeneration is disabled while in the Nether. The Cleric's model also changes color and shakes while corrupted by the dimension.
- One With the World: Direct sunlight rapidly reduces accumulated insomnia, helping prevent Phantom spawns.
- Untrained: Maximum health is reduced to 7 hearts before other modifiers.
Common Questions
No. The power has no ally or hostility filter and can grant Regeneration to any mob that enters the cloud, including hostile creatures.
Only Speed, Regeneration, Jump Boost, and Strength are modified by Brewer.
Pure disables natural regeneration for the entire time the Cleric is in the Nether. Direct healing and regeneration effects can still work.
Not through the normal Bad Omen effect, because Forgivable makes the Cleric immune to it.
Untrained reduces the standard 20 health to 14 health, equal to 7 hearts.
