Brute
Unarmed utility, natural defense, and target-based damage.
Impact: High
Best for: Players who enjoy aggressive melee combat, unusual healing rules, and fighting large monsters.
Brutes are built to overpower durable enemies. They are especially effective against creatures with very high maximum health, but struggle against small targets and cannot rely on normal passive regeneration while standing still.
Abilities
- Select Targets — Large Enemies: Damage is doubled against targets with at least 50 maximum health.
- Select Targets — Small Enemies: Damage is reduced by 65% against targets with less than 15 maximum health.
- No Time to Rest: Natural health regeneration is disabled unless the Brute is sprinting.
- Strong Arms: The origin references powers that allow Brutes to break stone with their fists and improve unarmed block breaking.
- Natural Armor: The origin references a built-in armor bonus that provides protection without equipment.
- No Shield: Brutes cannot use shields.
Common Questions
The check uses the target's maximum health, not its current health. Anything with 50 maximum health or more receives the Brute's doubled damage.
Targets with less than 15 maximum health receive 65% less damage from the Brute. Targets from 15 through 49 maximum health receive neither modifier.
No Time to Rest disables natural regeneration whenever you are not sprinting. Sprint while sufficiently fed to allow natural healing.
Yes. The restriction applies to natural regeneration, not direct healing from potions, commands, or support abilities.
Those power IDs are referenced by the Brute origin but their JSON files are not contained in this archive. They are expected to be supplied by the installed base version of RPG Origins. See Datapack Integration Notes.
