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Lightweaver

Mobile healing, support, and light magic.

Impact: Medium
Best for: Players who enjoy healing allies, supporting a group, and controlling an area with light magic.

Once human, the Lightweaver has become a divine being touched by holy light. Lightweavers have excellent vision and powerful healing abilities, but fewer hearts and an inability to wear Netherite armor.

Abilities

  • Beacon of Light: Press Primary Active to launch a shimmering orb in the direction you are facing. The orb can travel roughly 17 blocks. When it reaches an obstruction, it becomes a healing beacon for roughly 10 seconds; if it reaches its maximum distance without settling, it expires.
    • The active beacon repeatedly grants Regeneration II to nearby players and non-hostile creatures within approximately 10 blocks.
    • When the beacon settles, nearby entities receive Night Vision and Glowing for approximately 30 seconds.
    • The orb's activation cooldown is 20 seconds, and another orb cannot be created while one is active.
    • The beacon creates particles and status effects rather than placing permanent light blocks.
  • Life Link: Press Secondary Active to heal nearby players and owned creatures within 7 blocks.
    • Each affected target is healed for 6 health, equal to 3 hearts.
    • The Lightweaver sacrifices 2 health, equal to 1 heart, for every target healed.
    • After using the ability, the Lightweaver receives Speed I for 5 seconds.
    • The cooldown is 5 seconds.
  • Blessed Vision: Permanent full-strength night vision makes dark areas much easier to see.
  • Refraction: Netherite helmets, chestplates, leggings, and boots cannot be equipped.
  • Weaker Constitution: Maximum health is reduced by 4 health, leaving the Lightweaver with 8 hearts before other modifiers.
  • Divine Presence: The Lightweaver occasionally creates amethyst-like sounds and electric spark particles while standing still or walking. This is cosmetic.

Common Questions

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