Lightweaver
Mobile healing, support, and light magic.
Impact: Medium
Best for: Players who enjoy healing allies, supporting a group, and controlling an area with light magic.
Once human, the Lightweaver has become a divine being touched by holy light. Lightweavers have excellent vision and powerful healing abilities, but fewer hearts and an inability to wear Netherite armor.
Abilities
- Beacon of Light: Press Primary Active to launch a shimmering orb in the direction you are facing. The orb can travel roughly 17 blocks. When it reaches an obstruction, it becomes a healing beacon for roughly 10 seconds; if it reaches its maximum distance without settling, it expires.
- The active beacon repeatedly grants Regeneration II to nearby players and non-hostile creatures within approximately 10 blocks.
- When the beacon settles, nearby entities receive Night Vision and Glowing for approximately 30 seconds.
- The orb's activation cooldown is 20 seconds, and another orb cannot be created while one is active.
- The beacon creates particles and status effects rather than placing permanent light blocks.
- Life Link: Press Secondary Active to heal nearby players and owned creatures within 7 blocks.
- Each affected target is healed for 6 health, equal to 3 hearts.
- The Lightweaver sacrifices 2 health, equal to 1 heart, for every target healed.
- After using the ability, the Lightweaver receives Speed I for 5 seconds.
- The cooldown is 5 seconds.
- Blessed Vision: Permanent full-strength night vision makes dark areas much easier to see.
- Refraction: Netherite helmets, chestplates, leggings, and boots cannot be equipped.
- Weaker Constitution: Maximum health is reduced by 4 health, leaving the Lightweaver with 8 hearts before other modifiers.
- Divine Presence: The Lightweaver occasionally creates amethyst-like sounds and electric spark particles while standing still or walking. This is cosmetic.
Common Questions
Bind Primary Active, look where you want the orb to travel, and press the key. Aim it toward a wall, floor, or other obstruction so it can settle into a stationary healing area before reaching its maximum range.
No. It visually lights the area with particles and grants Night Vision, but it does not permanently alter block light levels.
Its repeated Regeneration effect is limited to players and non-hostile creatures. However, all nearby entities can receive the Glowing and Night Vision effects when the beacon settles. Because all players are valid healing targets, it can also heal enemy players during PvP.
The sacrifice is applied once for every valid target in range. Healing three nearby allies costs 3 hearts, while healing six costs 6 hearts. Check your health and the number of nearby players or pets before activating it.
The power data does not include a minimum-health safeguard. Using it around many targets while at low health can be dangerous.
Refraction directly blocks all four Netherite armor pieces. Other armor materials are allowed.
