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Bard

Group buffs, music, and spell support.

Impact: Medium
Best for: Players who enjoy buffing groups, using goat horns, supporting spellcasters, and staying mobile.

Bards use music to grant powerful area effects. They also support Sound and Nature spellcasting, but gain less experience and consume hunger more quickly.

Abilities

  • Musical Talent: Playing different goat horn instruments creates a different effect cloud for nearby entities.
    • Ponder: Strength I for 25 seconds in a 10-block area. Cooldown: 50 seconds.
    • Sing: Speed II for 37.5 seconds in a 10-block area. Cooldown: 87.5 seconds.
    • Feel: Regeneration II for 62.5 seconds in a 10-block area. Cooldown: 50 seconds.
    • Admire: Invisibility for 37.5 seconds in a 10-block area. Cooldown: 87.5 seconds.
    • Call: Haste I for 62.5 seconds in a 10-block area. Cooldown: 87.5 seconds.
    • Dream: Night Vision for 62.5 seconds in a 20-block area. Cooldown: 87.5 seconds.
    • Seek: Glowing for 62.5 seconds in a 10-block area. Cooldown: 50 seconds.
    • Yearn: Changes the weather to rain or thunder. The data gives rain a 75% chance and thunder a 25% chance. Cooldown: 125 seconds.
  • Musical Past: Starts with a Ponder Goat Horn in the offhand.
  • Charismatic: A support aura that is enabled by default and toggled with Primary Active.
    • While active, other players between 1 and 20 blocks away continuously receive Speed I and Regeneration I.
    • The aura does not target the Bard themself.
  • Decoy: While at 5 health or less, equal to 2.5 hearts, the Bard gains Speed I.
  • Primordial Harmony: Grants bonuses for compatible spell mods:
    • +1 Sound spell power.
    • +1 Nature spell power.
    • +150 maximum mana.
    • +30% total spell power.
    • +15% mana regeneration.
  • Not the Smartest: Experience gain is reduced by 35%.
  • More Exhaustion: Hunger drains faster than normal.

Common Questions

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