Alfiq
Agile, unarmed, feline rogue.
Impact: Low
Best for: Players who enjoy speed, unarmed combat, sneaking, and unusual movement.
Alfiq are agile anthropomorphic felines. They are strongest when fighting with empty hands and moving lightly, but handled weapons, tools, and heavy armor are less effective for them.
Abilities
- Clawed: Empty-handed attacks deal additional damage. Claws also allow wall climbing and clinging to steep surfaces. Wall climbing can be toggled with Secondary Active.
- Poor Grip: Tools break blocks more slowly, and handled weapons such as swords and axes deal reduced damage.
- Agile Preference: Light armor is preferred. Heavy armor causes a penalty unless it has Featherweight.
- On Your Feet: Look directly downward while landing to completely avoid fall damage.
- Crepuscular: Movement and attack speed increase near sunrise and sunset. Alfiq are slightly slower during the rest of the day and night.
- Pickpocket: Sneak behind a villager with empty hands and right-click to attempt to steal emeralds. The attempt can fail and may have consequences. Player pickpocketing is also supported by the power data.
- Pounce: Sneak briefly to charge the meter, then jump to leap forward. Hitting an enemy during the pounce deals bonus damage.
- Carnivore: Alfiq require meat-based food.
- Velvet Paws: Footsteps do not create normal step vibrations.
- Scare Creepers: Creepers are frightened by Alfiq.
- Meow: Press Primary Active to meow.
Common Questions
Press Secondary Active to toggle the climbing portion of Clawed, then move against a wall.
Poor Grip intentionally reduces damage with handled weapons. Empty-handed claw attacks are the origin's intended melee option.
Remain crouched until the charge meter is almost full, then jump. The meter drains when you stop sneaking.
Yes, but it causes a penalty unless the armor has the Featherweight enchantment.
