Incubus
Fire, Nether bonuses, and risky damage buffs.
Impact: Medium
Best for: Fire-magic players who intend to live in the Nether or frequently travel there.
Incubi are immune to fire and become much stronger in the Nether, but water, holy effects, and the Overworld are dangerous.
Abilities
- Demon Fire: Press Secondary Active to release a burst or cone of flame. Damage scales with Fire Spell Power.
- Hellborne: Immune to fire. Standing in fire also restores hunger.
- Carnivore: Only animal flesh is suitable food.
- Unholy Deal: Press Primary Active to sacrifice some life force for a temporary power increase. The base cooldown is approximately 90 seconds.
- Hydrophobe: Water damages you on contact.
- Impure: Smite and holy effects deal additional damage. Healing and Harming effects are reversed as they are for undead creatures.
- Realm Advantage: Weaker in dimensions with sunlight, especially the Overworld, but considerably stronger in the Nether.
- Nether Spawn: Begin in the Nether when the inherited Origins power is active.
- Environmental Compatibility: With supported temperature or survival mods, Incubi gain heat resistance or immunity, may drink lava, and may become vulnerable to cold.
Common Questions
Fire immunity and hidden lava-swimming support are built into the origin, while some lava-drinking behavior depends on compatibility mods. Water remains dangerous.
Impure reverses Healing and Harming effects. Harming can heal you, while Healing can damage you.
The Nether. Realm Advantage intentionally makes the Incubus weaker in the Overworld and stronger in its home dimension.
It spends health to grant power, so using it carelessly at low health is dangerous even if the activation itself is restricted by available health.
