Plague Victim
Passive disease damage and survival through suffering.
Impact: High
Best for: Experienced players who want passive area damage and an intentionally punishing survival challenge.
Plague Victims spread disease merely by existing. They cannot wear armor, cannot sleep, have low health and speed, and terrify villagers. In return, they resist disease effects and periodically refuse to die.
Abilities
- Foul Aura: Continuously damages living creatures near you over time.
- Plague Immunity: Immune to Poison and Wither.
- Contagious Hex: Attacks have a chance to infect the target with a harmful effect.
- Contagious: Villagers refuse to trade with you.
- Insomniac: Cannot sleep.
- Sensitive Skin: Cannot wear armor.
- Skin and Bones: Reduced maximum health and movement speed.
- Eternal Suffering: Once every five minutes, fatal damage is prevented and you are kept alive instead.
- Undead Nature: Hidden origin data classifies the Plague Victim as undead for compatible effects.
- Illness Resistance: Supported survival mods may provide additional resistance to illness.
Common Questions
It targets nearby living creatures. Avoid standing close to creatures you want to keep safe unless your pack's team/alliance rules prevent the effect.
Sensitive Skin is a direct armor restriction. Featherweight does not remove it.
No. It prevents one death only when its five-minute cooldown is ready. You can die normally while it is recharging.
No. Insomniac blocks normal sleep.
