Siren
Aquatic survival, regeneration, and control.
Impact: Medium
Best for: Ocean exploration, underwater bases, aquatic combat, and utility control.
Sirens thrive while submerged and regenerate rapidly in water. Land blocks natural regeneration, and even brief contact with fire can be fatal.
Abilities
- Amphibious: Breathe, see, mine, and interact normally underwater. Swim faster than ordinary players.
- Sirens' Song: Press Primary Active to captivate enemies in a large area, temporarily preventing them from harming you. It does not work on bosses or players. The base cooldown is approximately 75 seconds.
- Holy Water: Regenerate health much faster while fully submerged.
- Out of Your Depth: Natural regeneration is disabled on land. Potions can still restore health.
- Flammable: Fire damage is massively increased and may kill you almost immediately.
- Like Water: Inherited aquatic movement powers reduce normal water penalties.
- Captivating: Press Secondary Active near a villager to gain favor and improve trades. The base cooldown is approximately 30 seconds.
- Fabulous Fins: When the compatible merfolk mod is installed, Sirens receive its fin appearance or movement integration.
- Environmental Compatibility: Supported environment and temperature mods may grant water-dweller traits, cold resistance or immunity, and cold-blooded behavior.
Common Questions
Out of Your Depth disables normal land regeneration. Enter water or use a potion.
No. The power's description explicitly excludes players, and bosses are also immune.
Extremely dangerous. Flammable multiplies fire damage enough that even a short exposure can be fatal.
Stand near the villager and press Secondary Active to use Captivating.
