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Revenant

Undead summons, life siphoning, and necromancy.

Impact: High
Best for: Players who enjoy pet management, summoning, item preparation, and complex undead mechanics.

Revenants summon and command undead servants, consume undead materials to empower future summons, and siphon life from enemies. They cannot trade with villagers, cannot farm normally, and take increased damage from many mobs.

Abilities

  • Revenance: Press Primary Active while holding the required materials to create an undead servant. Up to five combat summons can be sustained at once.
    • Skeleton: 4 Bones in the main hand; lasts 10 minutes.
    • Skeleton Horse: 12 Bones in the main hand and a Saddle in the offhand; permanent.
    • Wither Skeleton: 12 Bones in the main hand and a Wither Skeleton Skull in the offhand; lasts 30 minutes.
    • Zombie: 4 Rotten Flesh in the main hand; lasts 5 minutes.
    • Zombie Horse: 12 Rotten Flesh in the main hand and a Saddle in the offhand; permanent.
    • Summoned combat undead act as pets, follow and teleport, and can be equipped with weapons or armor. Zombies cannot use bows.
  • Command Undead: Press Medieval Origins: Tertiary Active to cycle combat summons between follow, sit, and teleport-to-owner commands.
  • Putrid Communion: Eating bones, rotten flesh, or certain monster heads charges the next matching summon. Combat summon duration increases and can become permanent at maximum charge; undead steeds gain improved attributes.
  • Reaper's Ward: Press Secondary Active to raise a ring of inert skeletons that blocks movement and damages nearby enemies. The base cooldown is approximately 45 seconds.
  • Essence Extraction: Taking hits builds a resource. Attacking a living creature spends it to drain life, with scaling from Soul/Blood spell power.
  • Necrotic Curse: Immune to Wither, Poison, and Regeneration. Smite deals extra damage. Healing and Harming are reversed.
  • Chaotic Ally: Villagers refuse to trade and Iron Golems attack on sight. Pillagers tolerate you.
  • Black Thumb: Crops cannot be harvested normally and may wilt at your touch.
  • Disturbed: Cannot sleep.
  • Unguarded: Most mobs deal increased damage to you.

Common Questions

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