Banshee
Phasing, disruption, and cursed equipment.
Impact: High
Best for: Players who want phasing, area disruption, cursed equipment, and a radically different hunger system.
Banshees are fragile spirits that draw energy from moonlight rather than food. Their ability to become spectral is powerful, but they have only half normal health and cannot tolerate suppressive metals.
Abilities
- Spectral: Press Secondary Active to become intangible. While spectral, you can move through the physical world but cannot interact normally. It consumes substantial energy and cannot be activated while your hunger resource is too low. The base cooldown is approximately 45 seconds.
- Preemptive Elegy: Press Primary Active to unleash a shriek that pushes nearby entities away, creates a protective circle, and disorients directly hit targets. The base cooldown is approximately 40 seconds.
- Lunar Nexus: Food does not restore hunger. Direct moonlight restores your energy instead. You cannot die from starvation.
- Dimeritium Shackles: Iron, silver, and other magically suppressive metals are intolerable as equipment.
- Hexed: Attackers have a small chance to receive a deadly curse when they hit you.
- Immaterial: Maximum health is half that of a normal human.
- Cursed Sigil: Cursed weapons deal increased damage in your hands.
- Cursed Ward: Each piece of cursed armor increases your damage resistance.
- Sleepless: When the corresponding survival compatibility is active, Banshees do not need or cannot use normal sleep mechanics.
Common Questions
That is Lunar Nexus. Stand where the night sky and moonlight can reach you. A roof, cave, or daytime sky will not provide the same energy.
No. Spectral is primarily for movement, escape, scouting, and passing through obstacles. Interaction is intentionally restricted while intangible.
Dimeritium Shackles rejects magically suppressive metals. This is a material restriction, not merely a heavy-armor penalty.
Immaterial halves normal health. Cursed armor can offset some of that weakness through Cursed Ward.
